Are there possible ways to use Durabilities in variables? For example, I want a simply system where, the durability of using a guard depletes over time, over variables or counts?
For example:
Iron Shield - Durability: 10.
10 = variable 01.
so when I change the value of variable 01 to 0, the Iron Shield's function to guard is turned off. Using a script call, I want to have the durability turned to 10 again so the function to guard turns on again.
Any ideas?
Durabilities?
● ARCHIVED · READ-ONLY
-
-
What happens if you have 4 durabilities to track? 12 durabilities?
-
4 durabilities for the 4 Durabilities. This only happens for shields though. For example I have 4 characters that uses a shield.
Iron Shield
Wooden Shield
Steel Shield
Golden Shield
so I have to track 4 durabilities for them. -
What happens if you have two characters that use the same shield?
-
My take on this one if ever they have the same shield, the shield durability should be assigned individually. So, when two characters uses the same shield, say Iron Shield, each of those actor takes Iron Shield durability values.