dungeon crawler map-block issue

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Started by bonnaemil2 6 posts View original ↗
  1. Hi everybody I have a plan to make an dungeon crawler rpg like this.

    The whole dungeon layout I going to be like picture but every number has a random tile

    the tiles look like the example tile , I don’t know If 9 frames is to small but the player will mostly be teleported around

    and I want a way to let the tiles be random in like 1-9 is random with these tiles

    and 10-25 whith others and 26-45 with others.

    But it has to remember whitch tiles it put where so u can go back the way u came.

    example tile.JPG

    dungeon layout.JPG
  2. I'm thinking you need a script for this. Or are the tiles going to remain the same in appearance, but some will teleport?

    If that is the case, you would set the tiles to Transfer to the appropriate place, back and forth.
  3. the thing is its like a maze the hole map is faded, with either 1 big map with 49 small rooms

    (easy way but not as replayable but i can maby do allot of big maps and the when the game start it will chose a random big map)

    in it or

    49 small maps with a "save" funktion so it remembers wthat map was conected whith which ass u progress so u can move back and forth without the map changing.
  4. so acording to my understanding i can make example tiles and copy them to my "dungeon map

    Examples:

    #     map_copy("024",5,5,10,7)     and its possible to make it chose between some maps according to what map u are on??

    #     map_paste(0,0,true,true,false)

    #     event_copy(1,3,5,6)

    #

    #      This would copy a 10*7 portion from map 24 starting at 5,5 and then paste

    #       it into the current map at 0,0

    (can i use position of the last tile to determine what map location it should paste it to)??

    but only layer 1 and layer 2

    #     (The layers as far as I recall are.. ground, path, anything from B-E)
  5. You could use variables to teleport to a selected variety of tiles? you could also 'lock' that variable after each tile you hit?

    You could also make 'the same map' a few times and give only a selected path but make the variable choose maps instead?

    making it look like true randomness?

    If you were going through variables of nines it would not be that hard to copy n paste the same event if they are only going to hit one of the next nine anyway? :) could get messy :p