Please copy and paste the notetags you are using.
This is A
<VICTORY ACTION TYPE: exp>
<VICTORY ACTION EFFECT>
this.DXVACommonEvent("33");
</VICTORY ACTION EFFECT>
<VICTORY ACTION TYPE: exp>
<VICTORY ACTION CONDITION>
this.DXVAEnemiesHasTag("IsImp")
</VICTORY ACTION CONDITION>
<VICTORY ACTION PRIORITY>
1
</VICTORY ACTION PRIORITY>
<VICTORY ACTION EFFECT>
this.DXVACommonEvent("35");
</VICTORY ACTION EFFECT>
<VICTORY ACTION TYPE: level>
<VICTORY ACTION EFFECT>
this.DXVACommonEvent("37");
</VICTORY ACTION EFFECT>
<VICTORY ACTION TYPE: drop>
<VICTORY ACTION EFFECT>
this.DXVACommonEvent("34");
</VICTORY ACTION EFFECT>
<VICTORY ACTION EFFECT>
this.DXVACommonEvent("33");
</VICTORY ACTION EFFECT>
<VICTORY ACTION TYPE: exp>
<VICTORY ACTION CONDITION>
this.DXVAEnemiesHasTag("IsImp")
</VICTORY ACTION CONDITION>
<VICTORY ACTION PRIORITY>
1
</VICTORY ACTION PRIORITY>
<VICTORY ACTION EFFECT>
this.DXVACommonEvent("35");
</VICTORY ACTION EFFECT>
<VICTORY ACTION TYPE: level>
<VICTORY ACTION EFFECT>
this.DXVACommonEvent("37");
</VICTORY ACTION EFFECT>
<VICTORY ACTION TYPE: drop>
<VICTORY ACTION EFFECT>
this.DXVACommonEvent("34");
</VICTORY ACTION EFFECT>
This is C
<VICTORY ACTION TYPE: exp>
<VICTORY ACTION EFFECT>
this.DXVACommonEvent("27");
</VICTORY ACTION EFFECT>
<VICTORY ACTION TYPE: exp>
<VICTORY ACTION CONDITION>
this.DXVAEnemiesHasTag("IsImp")
</VICTORY ACTION CONDITION>
<VICTORY ACTION PRIORITY>
1
</VICTORY ACTION PRIORITY>
<VICTORY ACTION EFFECT>
this.DXVACommonEvent("29");
</VICTORY ACTION EFFECT>
<VICTORY ACTION TYPE: level>
<VICTORY ACTION EFFECT>
this.DXVACommonEvent("31");
</VICTORY ACTION EFFECT>
<VICTORY ACTION TYPE: drop>
<VICTORY ACTION EFFECT>
this.DXVACommonEvent("28");
</VICTORY ACTION EFFECT>
<VICTORY ACTION EFFECT>
this.DXVACommonEvent("27");
</VICTORY ACTION EFFECT>
<VICTORY ACTION TYPE: exp>
<VICTORY ACTION CONDITION>
this.DXVAEnemiesHasTag("IsImp")
</VICTORY ACTION CONDITION>
<VICTORY ACTION PRIORITY>
1
</VICTORY ACTION PRIORITY>
<VICTORY ACTION EFFECT>
this.DXVACommonEvent("29");
</VICTORY ACTION EFFECT>
<VICTORY ACTION TYPE: level>
<VICTORY ACTION EFFECT>
this.DXVACommonEvent("31");
</VICTORY ACTION EFFECT>
<VICTORY ACTION TYPE: drop>
<VICTORY ACTION EFFECT>
this.DXVACommonEvent("28");
</VICTORY ACTION EFFECT>

