In my game, the character sometimes dreams. To simplify it, it's kinda like Squall dreaming of Laguna in FF8. I need a distinct indication that it is a dream. A transition effect of sorts, where the screen blurs out or swirls a little bit. Kind of like the battle transition, but distinct, so that the player knows right away what's going on.
I tried to look for plugins to do that, but I only found ones that tweak the battle transition effect and I need something I can use freely in an event. Anyone played around with something like this?
Dream transition effect
● ARCHIVED · READ-ONLY
-
-
This transition effect plugin looks interesting, don't know whether it would suit your purposes though: https://forums.rpgmakerweb.com/inde...wipe-old-rm-transition-effect-and-more.90287/
Or this map effect filter plugin, by the same author: https://forums.rpgmakerweb.com/inde...ontroller-fancy-screen-effects-by-pixi.90368/ -
You need to find how to show battle transitions on the map, using transitions which differ from the one you're using for battles. This can be done by events in Ace with a couple of script calls, and I assume the same process will work in MV, but with different syntax.
Here is an example so that you know roughly what you are looking for. The Transition03 is the name of the image file being called.
Transition to new scene after the Fadeout command
You fadein and do whatever you want to do
And then for the transition back, again between fadeout and fadein
The tint screen commands may need to be adjusted if you are already using a tint on that particular map. -
thank you both! The second plugin caethiryl linked to seems to work after some initial testing. Will have to play around with these effects + tinting + fadeout, but this should be good enough. We'll see if I don't run into any dumb problems with it :)