- (!!) It's not all translated because the save menu says "Continuar autoguardado". There's also just a lot of lines in the actual game that are kept untranslated in Spanish. (You are very lucky I'm also fluent in Spanish.)
Instances:
* Vending machine you start out near
* The description of your equipment
* When the yellow bear yells at you, which results in them being called the Spanish words for Blue and Yellow afterward.
* When the bear uses taunt, it refers to him as "Osito" for a second.
* When you defeat the blue bear and Yellow wants to fight you, it calls him Amarillo for a second
* You still have "level" called "nivel".
* The decapitated gummy bear heads
* When trying to leave the stop light room
* Student on second floor
* During this demonstration
* When you pick up the egg in the dream world
* There's a whole bunch of students in the dream world that speak in Spanish.
* After you leave the art classroom
* The vending machine outside the cafeteria and art room
- No keyboard rebinding. Get Yanfly Keyboard Config.
- Hmm. It is also obvious English is not a first language because the first choice upon starting the game reads very strangely:
* "What was I doing, me, a teenager, at this hours of the early morning, at this place" is not correct English. Just have them say "Why am I even here? It's because..."
* "Watch if someone pass by" should be "Watch if someone passes by.".
- Whoa. Why does... the equip screen have only one row for its equip options? The game also has a very odd screen size which makes the cursor go off the menu at times.
- The writing seems to be all over the place. Had to groan when the talking cushion said he was sick of having people sit on him, but the instant Daria said she wanted to, he changed gears because he's a pervert? Pretty dumb.
Plus, the random over the top swearing in the candy world was just goofy and not in a funny way, it was just stupid. (ex. "What a ****" just being thrown out there as the joke)
- "No way I am that sick. What kind of weird fetish would that be?" and "Are you being racist" (when Daria says the gummy bear isn't a real bear) are both wretched lines and trying too hard to be funny.
A lot of the dialogue is like this, which I didn't find endearing. It felt very awkward and a lot of the back-and-forth didn't land, not helped by the characters talking a lot when you get more allies.
- Ahhh... you have all of this effort yet you use the RTP sound effects for combat...
- Strange how enemies have all of these animations yet they just blink out of existence with no sound after they die.
- Really hate how defending works, since it doesn't trigger the instant you press the button which is when it would make the most sense. Plus, the inputs in general are very hard to do! You have to really focus, which makes combat quite stressful.
(I do like that you don't waste your MP (orbs?) unless you get it right at least.)
- (!!) Oh...
this has the moods from OMORI... like almost straight up, even down to how they function in combat as
elemental weaknesses. That explains quite a bit. (
Original for reference)
- (!) AH. THE GAME DOES NOT LIKE IT WHEN IT TARGETS EVERY ENEMY. Framerate dropped to like, 5 in that moment.
- I don't know what the point of the "fullness" meter is if you can eat even at maximum meter, especially given that you run out of fat by walking anyway.
- (!!!) Not a fan of how quickly we swerved into dark territory by having Daria nearly die from the maracas. Especially since she arrive home to her mother all bloody, and the mom doesn't do or say ANYTHING to her... and then Daria's just fine the following day, like nothing happened.
It feels like there's an entire chunk of the scene missing, which is already strange enough because the maracas fight already felt strange and underwhelming, since it's one of those fights you can't win because of Plot (tm).
Even if our mother was a former "hunter", you would think mom would have a bigger reaction to seeing her daughter come home near dead and soaked in blood. Like... what the hell.
- Did you forget to remove the black cinematic borders after losing to the maracas? It only really went away after talking to the teacher. It's also strange that there just is no music even when you're going to school, like it doesn't seem done on purpose.
- Wait, so you address the injuries at school, but not with her mom? Come on. This teacher acts nicer and more attentive to her than her actual mom!
- I think it's pretty silly that you have the "dream" stuff in the real world, like you just manifest a knife.
- This is just looks like another piece of wall, not stairs that lead downward. You should add shadows to indicate it goes down.
- "No one asked you to interfere" has the last bit of "interfere" get cut off by the box.
- The skill description seems cut off.
- I've never seen an RM game do this when you switch to other characters in the status screen. Very strange glitch.
- That... looks not good for your save screen.
- (!!!) Why is
Piranha Plant's Lullaby from Super Mario 64 in this when you sleep on the pile of pillows? You're not allowed to do that.
- (!!!) I think my biggest issue with this battle system is that the emotion points go away after you win or run away from a fight. I feel it would incentivize you to use your skills more if you always started with 1 or 2, instead of having to start from 0 every time. Or at least 1 point in everything for a boss fight.
That, and Flow isn't really used much for anything. Yet it's strange how there's three different items that all restore the same amount of Flow (
30) and even cost the same (Chocoleche, Creamy Milk, Whole Milk). It seems pretty pointless.
The combat also became pretty dull after a while - due to how limited I felt with my skills, I just mashed attack and ignored the emotion system. You know, unless I wanted more damage in the form of making characters angry.
- Another example of the strange tone: Joseph is unconscious and surrounded by fire. What do we do? Go into his nightmare world to wake him up. And yet when we're in there, we waste a lot of time doing silly stuff.
It just doesn't make sense to make the circumstance of entering his mind so intense and time-limited, yet when we're actually in there, we waste time drawing giant skeletons with sexy legs and crocodile heads and having food fights. It doesn't seem cohesive.
- The section where you have to guide Celia's saw-table across the sea of papers is very finicky and even just barely tapping the top left corner of your table leg will wind up resetting the map. Oh well.
- "I thought those were extincted" is not correct. You say "I thought there were none of you left."
- Uh, whoa. That's a nasty glitch to have for the Nexa boss fight.
- The Nexa boss fight takes an incredible amount of time only for it to just be YET ANOTHER forced loss fight where you don't really do anything but wait for her to throw a giant ball of papers at you.
- Her text cut off here!
- (!!!)The game is extremely resource intensive! But not in that it lowers framerate. Instead, I notice the game uses like, 2k MB. If it goes up after a certain amount, the game just... explodes. I'm not sure if it's because of a plugin you're using or because of how RM games work with preloading, but having to repeat content because the game ate too much memory is not fun!
My computer ate like, 2700 MB of ram and then died right at when Nexa's second phase begins. I did not want to repeat all that content, especially knowing I couldn't skip to the end, so I just stopped playing.