I'm redoing my equipment scene, and I don't like the way the system draws the parameters. I'm trying to change it to my own, with direct control of where things are place. However, I'm finding it unusually difficult to display a character's respective stat value. This is what I'm currently using:
draw_number(x, y - 4 + 22*0, 100, @actor.mhp, 4, 0, Color.new(255,255,255,100))Draw_Number is nothing but a customized way to draw text (typically, as you may assume, numbers). The important part is "@actor.mhp". I'm getting an error (undefined method 'mhp' for nil:NilClass). I'm still very much a coding newbie, but I still do not know what's going wrong exactly. Draw_Number and the new parameter function is defined in Window_Base and the actuall call is done in the Window_EquipStatus during Scene_Equip. Would anybody be able to point me in the right direction?
Any help is appreciated.
The function I'm using it for:
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Window_Base def draw_current_param_rello(x, y) change_color(normal_color) self.contents.font.size = 20 draw_number(x, y - 4 + 22*0, 100, @actor.mhp, 4, 0, Color.new(255,255,255,100)) #draw_number(x, y - 4 + 22*1, 100, @actor.mmp, 4, 0, Color.new(255,255,255,100)) #draw_number(x, y - 4 + 22*2, 100, @actor.atk, 4, 0, Color.new(255,255,255,100)) #draw_number(x, y - 4 + 22*3, 100, @actor.def, 4, 0, Color.new(255,255,255,100)) #draw_number(x, y - 4 + 22*4, 100, @actor.mat, 4, 0, Color.new(255,255,255,100)) #draw_number(x, y - 4 + 22*5, 100, @actor.mdf, 4, 0, Color.new(255,255,255,100)) #draw_number(x, y - 4 + 22*6, 100, @actor.agi, 4, 0, Color.new(255,255,255,100)) #draw_number(x, y - 4 + 22*7, 100, @actor.luk, 4, 0, Color.new(255,255,255,100)) #draw_number(x, y - 4 + 22*8, 100, @actor.hit, 4, 0, Color.new(255,255,255,100)) #draw_number(x, y - 4 + 22*9, 100, @actor.eva, 4, 0, Color.new(255,255,255,100)) reset_font_settings end
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Code:
def draw_item(dx, dy, param_id) #draw_background_colour(dx, dy) #draw_param_name(dx + 4, dy, param_id) #draw_current_param(dx, dy, param_id) if @actor drx = (contents.width + 22) / 2 + 18 #draw_new_param(drx + 22, dy, param_id) if @temp_actor #reset_font_settings draw_param_name_rello(dx + 4, dy + 4) draw_current_param_rello(dx, dy) end