draw_text in Luna Status Core

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Started by SweetMeltyLove 3 posts View original ↗
  1. I'm using Victor's SFont script to replace all text with a bitmap font. Only problem so far is that only one part of the menu doesn't get affected by it, which is the Status screen.


    I've noticed Luna Status Core uses self.bitmap.draw_text instead of just draw_text throughout the script. Don't know how this affects things though...


    Any help is appreciated
  2. I figured it out on my own :)


    I just need to manually add the SFont function


    So I find these:


    self.bitmap.draw_text(rect, vocab, setting_type[:align])


    And replace them with


    self.bitmap.sfont = $sfont[0]
    self.bitmap.draw_text(rect, vocab, setting_type[:align])


    And done
  3. Hi, i know this is a necropost but i cant seem to make it work when showing character´s levels in the status menu using Luna Engine, when i try to change the function in Menu Base of Luna Engine, it throws an error. I tried almost everything and the numbers of the levels are still using the default font.
    Hope someone can help me.