So I downloaded the Dragonbones plugins yesterday, and it seemed to have worked fine at the time. Yet at the moment, it seemed to have stopped working. I am unable to playtest my game, for it gives me the error above. Attached is the console screenshot for the error. I really need help on this, so I hope the information given is enough. Let me know if more info is needed.
Dragonbones Error "Cannot Read Property 'Call' of Undefined
● ARCHIVED · READ-ONLY
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I guess something wrong with your DragonBone files ₍₍ (ง ˙ω˙)ว ⁾⁾
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I attempted to completely delete and redownoad every file related to dragonbones, and Im still getting the error ;-;I guess something wrong with your DragonBone files ₍₍ (ง ˙ω˙)ว ⁾⁾
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Did you start a new game, or are you trying to play a game that you started and saved prior to adding the plugin?
Or does it not even get to the screen where you can choose new game or continue? -
Did you start a new game, or are you trying to play a game that you started and saved prior to adding the plugin?
Or does it not even get to the screen where you can choose new game or continue?
Apologies for the late reply, its a game that I had already started BEFORE the plugin was added, and it does not get to the title screen, it just goes straight to the error message. -
We need to know what scripts are you using with it l, did you change anything in the scripts after you installed the dragonbones plugins? I added dragon bones yesterday and it worked just fine for me on the latest version of rpgmmv and I have albout 60 other plugins and all worked fine. With it working before it may be something you changed in it or another plugin or something after install.
Put it into a new game and if it works fine there it's not the dragonbones plugins in so you will have to locate the right plugin. If you don't know how to do that by the error code you can disable all plugins but what is needed to run dragonobnes and turn them on a few at a time test play and when it crashes you will know its one of those 3 then deactavate what plugins you have turned on and only turn on one of those three at a time till you find it
Sorry this post is sloppy I made it from my phone I'll fix it when I get home..
Edit - I was looking at your error message again two things is your mv up to date cause if you got the yep intergration it needs afew of his plugins to work right I believe and all of his plugins are updated for me 1.6.1 I believe. -
You misunderstood the question. It wasn't about a new project, it was about a new game.Apologies for the late reply, its a game that I had already started BEFORE the plugin was added, and it does not get to the title screen, it just goes straight to the error message.
The "new game" button is on the title screen, so if you don't get to the title screen then you can't start a new game or load a saved game.
In this case we need a screenshots and one more info from you:
1) open the project's rpg_core.js file and tell us the version number in the title line - this is NOT automatically identical to the editor version. It might be the same or not and we need the project's version, not the editor version.
2) make a screenshot of your plugin manager with the full list of plugins and their order.
then we can continue searching for the error. -
Oh apologies, what happens is that I cannot even access the playtest, it automatically takes me to the error screen. My rpg_core.js file is Version 1.6.1, and here is the plugin manager screenshot as well. I am currently attempting to move all the plugins from Aekashics demo program into my own, and then add plugins from there and test which work and which don't.You misunderstood the question. It wasn't about a new project, it was about a new game.
The "new game" button is on the title screen, so if you don't get to the title screen then you can't start a new game or load a saved game.
In this case we need a screenshots and one more info from you:
1) open the project's rpg_core.js file and tell us the version number in the title line - this is NOT automatically identical to the editor version. It might be the same or not and we need the project's version, not the editor version.
2) make a screenshot of your plugin manager with the full list of plugins and their order.
then we can continue searching for the error. -
@KBossSlayer Your Yep plugins are not up to date. and nether is your dragonbones plugin, the new versions don't need the integration plugin anymore. Re-download the yep plugins and get the dragonbones plugin from the newest akashics dragonbones demo. refresh your plugin list. Then try it again. It should work if you did no editing to the plugins js files.
http://yanfly.moe/yep/
http://yanfly.moe/2017/08/04/yep-150-dragonbones-integration-rpg-maker-mv-2/
If your 1.6.1 mv then the older plugins could be the problem. let me know if that is what it was. -
Is it recommended that I update/redownload all plugins, or should I do it for specific cores? I am currently going down my plugin list and redownloading each of them. Also, must I reinstall them on the plugin manager as well?@KBossSlayer Your Yep plugins are not up to date. and nether is your dragonbones plugin, the new versions don't need the integration plugin anymore. Re-download the yep plugins and get the dragonbones plugin from the newest akashics dragonbones demo. refresh your plugin list. Then try it again. It should work if you did no editing to the plugins js files.
http://yanfly.moe/yep/
http://yanfly.moe/2017/08/04/yep-150-dragonbones-integration-rpg-maker-mv-2/
If your 1.6.1 mv then the older plugins could be the problem. let me know if that is what it was. -
Alright, I redownloaded every mod I had and it finally got Dragonbones working! Thank you all for helping with such a stupid mistake of mine.
Mods you are free to close the thread. -
Glad you got it. Remember always read on updates if they update for new versions of mv it's usually for a good reason.