MV - Dragon Ball Super: Resurrection Game

● ARCHIVED · READ-ONLY
Started by Dream! 7 posts View original ↗
  1. This year was the roughest for The Dragon Ball franchise and fans with the passing of Akira Toriyama. At the same time, we Dragon Ball fans got great news with Dragon Ball Daima and Dragon Ball Sparkling Zero. The legacy lives on!

    I decided to present this game I made two years ago. It is very short and to the point. So far it has a sprite and two passability issues that won't break your game. I hope you like it. Thank you for playing!


    590e99ec-74af-4f97-afb6-992abc397d58-x3zbgdnp.jpg
    Trailer
    [embedded media]

    Synopsis
    Synopsis
    Untitled.png
    Inspired by Dragon Ball: That Time I Got Reincarnated as Yamcha!

    The greatest dream of every Dragon Ball fan is getting to live in the Dragon Ball universe and fight alongside Goku and his friends. One particular fan is in for a “rude” awakening when he suddenly dies and gets resurrected as a fusion character that never got to be seen! Follow Yamatori Araki as he mysteriously resurrects in the Dragon Ball universe with the body of Gokhan, a fusion character that never got to be. Train with the best to unleash the potential hidden within this body, while the forces of evil use Beerus reincarnation game as an excuse to plot against the strongest in all of reality.
    The game is a turn-based RPG that adapts events from the "23rd Tenkaichi Budokai" story arc and beyond while adding a new and refreshing story and twists.

    Dragon Ball Super: Resurrection Game has the Dragon Point System. The system allows the player to survive against enemies beyond the level cap by permanently boosting stats. Dragon Points are accrued after each level up.

    Players gain skills and transformations by leveling up or training under specific masters. Battle opponents using techniques such as Kaio-Ken, Super Saiyan, Solar Flare, Kamehameha and more. Players can search for the Dragon Balls to make a wish.

    Screenshots
    Screenshots
    Untitled3.png

    Untitled6.pngUntitled.png
    Untitled2.png
    Untitled.png

    Download
    https://gamejolt.com/games/Dragonballresurrection/755411
    Resources by Yanfly, inVictor, Fallen Angel Olivia, Some Random Dude
  2. I like Kakarot (Goku) if I spell his name correctly, and know the first season
    till after Majin Buu, didn't saw GT and after wards.

    I might give it a spin though :)
  3. ShadowDragon said:
    I like Kakarot (Goku) if I spell his name correctly, and know the first season
    till after Majin Buu, didn't saw GT and after wards.

    I might give it a spin though :)
    Thank you ShadowDragon and i hope you like it. Thanks for all the programming help you provide to the community.
  4. This reminds me of a few really old DragonBall Z Gameboy games I played when I was a kid. Very nostalgic.
  5. kelarly said:
    This reminds me of a few really old DragonBall Z Gameboy games I played when I was a kid. Very nostalgic.
    Thank you Kelarly. That was the intention, to make a fun DB game that all fans can relate to. I adapted a style with both the American and Japanese soundtrack. Glad you liked it!
  6. I played your game for the forum’s Web Feedback Festival.

    the game is nice so far I played, but there are some issues with it!
    as I don't want to screenshot it, you can find them pretty easy.

    on the intro on new game, the video couldn't be skipped, or an option to dive
    into the game.

    when you become Gokhan, it was a bit unclear, but exploring the map has
    map issues, like you cannot go down from Kame House door down on the plant,
    but out can from the right to left, but not left to right!

    as this blocks the path.

    while training with the turtle, it didn't really die or any sign of defeated!
    the text was also for most part unreadable on A LOT of words, as I would
    recommend a different font for better readable to know what it says.

    as well for a more clear instructions what to do.
    not sure what Piccolo does on each map, as it is watching?

    while the fight is easy with just attack, you don't require any skills, which is
    a pain as it could be crucial for a strategic approach as well.

    The world map of the main land is also something a lot of spaces is blocked which could
    be just open to roam around if it is flying?

    as the glittering stars so the spots to go when you get access to it, its a bit weird,
    but while it's unreadable I stop playing for the meantime, hope it get improved,
    and battles more challenging, as you get lots of exp to level up for some reason,
    I find it a bit unbalanced (no offense).
  7. Thank you for playing ShadowDragon!

    It would’ve been nice to incorporate Galv’s Superman ability script to allow for flying on the world map. I will also look for a better version of the Dragon Ball font.

    Piccolo is intentional. The exp system is kind of similar to the series and the game DB Kakarot. The characters get stronger after every fight and multiply their power through training and using transformations.

    There is a Zenkai ability that kicks in when your HP is critically low, giving you another power boost (EXP gain)

    Thank you for taking the time to play and your feedback! :)