Version: ???
Author: DiamondandPlatinum3
Date: ???
Planned Future Versions
- It's pretty much guaranteed
These are code snippets I have made over the course of a few months. Figure they may be of use to other people; posting them before I lose track of them in post counts. I know there are a couple I already have. :(
Instructions
- All Snippets are to be placed in a script slot between Materials and Main
Always Deal at Least 1HP Damage:
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This script simply makes it so that damage is always at least 1.
No longer will enemies and yourself deal no damage.
No longer will enemies and yourself deal no damage.
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This script puts the battle menu at the top of the screen rather than at the bottom where it normally is. It also moves the skill and items box below the battle menu, looks nicer in my opinion.


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This script adds a breathing effect to battlers.
This means that enemies will change size when battling in accordance to their breathing.

This means that enemies will change size when battling in accordance to their breathing.

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This script grants enemy battlers with a Target Hue to reach upon death. What this means is that the more you attack and hurt the Battler, the closer their hue colour effect gets to the target.


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This script simply allows you to input stop points for the camera on maps. ie. if you don’t want to have the map scroll to a certain area on the map because that’s a blank space filled with events or if you just purely don’t wish the player to know that area is there yet, you can use this script to stop the player from seeing it.
This script only affects the camera, if you don’t want the player to travel into the unseen area, you’ll need to block it off somehow with other things.
This script only affects the camera, if you don’t want the player to travel into the unseen area, you’ll need to block it off somehow with other things.
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This script allows you to check if any actor currently has nothing equipped or if any actor currently has no weapons equipped


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This script plays a collision sound when you try walking on to an non-passable space. This is not used if you have ‘through’ checked on your player on the other hand. Collision sound only works for the Player, it does not play for other events if they try to walk into something they shouldn’t.
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This script will allow you to put an option in the menu that will run a common event if selected, it also has the option of being disabled with an event switch.


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This script will allow you to set a constant rate at which you can escape from battle, as well as setting an item that will guarantee you can escape.
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This script will allow you to delay when the title screen and battle scene will enter their phase. Its only usefulness is for sound purposes
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This script will allow you to set an event switch that will turn on if you are in battle, and turn off if you are not.
It’s useful for changing what an item does if battling compared to if not battling.
It’s useful for changing what an item does if battling compared to if not battling.
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This script simply stops Battle BGM from playing when you are battle testing
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This script allows you to set certain NPCs to have random positions when the game is setting up a map, this allows your NPCs to look somewhat less robot like. Whilst this can be done via events, this script also checks tile passability, so your NPCs won’t end up on a roof if they’re not supposed to.
Included is an event switch that turns off this feature, the purpose of turning off this feature is for cutscenes, wouldn’t want a random NPC to be in your way now would we?
You may also use Regions to give your NPCs specific tiles they can randomise to.
Included is an event switch that turns off this feature, the purpose of turning off this feature is for cutscenes, wouldn’t want a random NPC to be in your way now would we?
You may also use Regions to give your NPCs specific tiles they can randomise to.
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This script stops the map from scrolling with the player. Its only use is to mimic old Zelda style games where the map would scroll when you would change rooms, otherwise staying still.
To scroll a map you will have to use the Scroll Map event.
To scroll a map you will have to use the Scroll Map event.
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This script puts in a skill similar to pokemon’s metronome, in the sense that skills will be chosen at random to be used if this skill is used.


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This script allows you modify one event’s self-switch from another event. This can save you lots of event switches from being used if done correctly.
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This script allows you to play BGM on the Loading menu. When you select ‘Continue’ from the title screen and are taken to the file selection screen, new BGM will play instead of the same title screen music.
Similar to the original Pokemon Gold, Silver & Crystal.
Similar to the original Pokemon Gold, Silver & Crystal.
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This script will allow you to play a Sound Effect when any active battler scores a critical hit.
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This script will allow you to stop vehicles from changing the bgm that is currently playing via the use of an event switch.
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This script allows you to run a common event when the player loads a save game.
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This script show messages in battle when you have been dealt damage as a result of a state: such as poison or burn.


- DiamondandPlatinum3
- reLic ~ for requesting this script
- luxer19 ~ for requesting this script
- AdamSakuru ~ for requesting this script
- hawkeye7704 ~ for requesting this script ~ Converted to VXA for your convenience.
- Twilight Fox ~ for requesting this script ~ Converted to VXA for your convenience.
- Rifall ~ for requesting this script ~ Converted to VXA for your convenience.
- Venima ~ for requesting this script ~ Converted to VXA for your convenience.
- The Invisible Man ~ for requesting this script ~ Converted to VXA for your convenience.
- frazer ~ for requesting this script
- Axio Belmot ~ for requesting this script
I will be posting more here as I finish them.
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