DP3's VXA Code Snippets

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Started by DiamondandPlatinum3 10 posts View original ↗
  1. DP3's VXA Code Snippets


    Version: ???


    Author: DiamondandPlatinum3


    Date: ???


    Planned Future Versions

    • It's pretty much guaranteed
    Description
    These are code snippets I have made over the course of a few months. Figure they may be of use to other people; posting them before I lose track of them in post counts. I know there are a couple I already have. :(


    Instructions

    • All Snippets are to be placed in a script slot between Materials and Main
    Scripts
    Always Deal at Least 1HP Damage:

    Spoiler
    This script simply makes it so that damage is always at least 1.
    No longer will enemies and yourself deal no damage.
    Battle Menu At Top of Screen:

    Spoiler
    This script puts the battle menu at the top of the screen rather than at the bottom where it normally is. It also moves the skill and items box below the battle menu, looks nicer in my opinion.
    BattleMenuAtTopOfScreen_ScreenShot02_zpse48d06cd.png
    Battler Breathing Effect:

    Spoiler
    This script adds a breathing effect to battlers.
    This means that enemies will change size when battling in accordance to their breathing.


    vPfNWGL.gif
    Battler Death Hue Transition:

    Spoiler
    This script grants enemy battlers with a Target Hue to reach upon death. What this means is that the more you attack and hurt the Battler, the closer their hue colour effect gets to the target.
    QisYiPh.gif
    Block Areas From View:

    Spoiler
    This script simply allows you to input stop points for the camera on maps. ie. if you don’t want to have the map scroll to a certain area on the map because that’s a blank space filled with events or if you just purely don’t wish the player to know that area is there yet, you can use this script to stop the player from seeing it.
    This script only affects the camera, if you don’t want the player to travel into the unseen area, you’ll need to block it off somehow with other things.
    Check if an Actor has Nothing Equipped:

    Spoiler
    This script allows you to check if any actor currently has nothing equipped or if any actor currently has no weapons equipped
    270438415104a141368c1.png
    Collision Sound:

    Spoiler
    This script plays a collision sound when you try walking on to an non-passable space. This is not used if you have ‘through’ checked on your player on the other hand. Collision sound only works for the Player, it does not play for other events if they try to walk into something they shouldn’t.
    Common Event Menu Option:

    Spoiler
    This script will allow you to put an option in the menu that will run a common event if selected, it also has the option of being disabled with an event switch.
    CommonEventMenuOptionScreenShot1_zps921e01e0.png
    Control Escape Ratio:

    Spoiler
    This script will allow you to set a constant rate at which you can escape from battle, as well as setting an item that will guarantee you can escape.
    Delay Time Transitions:

    Spoiler
    This script will allow you to delay when the title screen and battle scene will enter their phase. Its only usefulness is for sound purposes
    Determine if "in-battle":

    Spoiler
    This script will allow you to set an event switch that will turn on if you are in battle, and turn off if you are not.
    It’s useful for changing what an item does if battling compared to if not battling.
    Don't Play Battle BGM on Battle Test:

    Spoiler
    This script simply stops Battle BGM from playing when you are battle testing
    Give NPCs Random Positions When Entering a Map:

    Spoiler
    This script allows you to set certain NPCs to have random positions when the game is setting up a map, this allows your NPCs to look somewhat less robot like. Whilst this can be done via events, this script also checks tile passability, so your NPCs won’t end up on a roof if they’re not supposed to.
    Included is an event switch that turns off this feature, the purpose of turning off this feature is for cutscenes, wouldn’t want a random NPC to be in your way now would we?


    You may also use Regions to give your NPCs specific tiles they can randomise to.
    Map does not scroll with Player:

    Spoiler
    This script stops the map from scrolling with the player. Its only use is to mimic old Zelda style games where the map would scroll when you would change rooms, otherwise staying still.
    To scroll a map you will have to use the Scroll Map event.
    Metronome Skill in Battle:

    Spoiler
    This script puts in a skill similar to pokemon’s metronome, in the sense that skills will be chosen at random to be used if this skill is used.
    BattleMenuAtTopOfScreen_ScreenShot01_zps0768d21d.png
    Outside Event Self-Switch Control:

    Spoiler
    This script allows you modify one event’s self-switch from another event. This can save you lots of event switches from being used if done correctly.
    Play BGM on Load Menu:

    Spoiler
    This script allows you to play BGM on the Loading menu. When you select ‘Continue’ from the title screen and are taken to the file selection screen, new BGM will play instead of the same title screen music.
    Similar to the original Pokemon Gold, Silver & Crystal.
    Play SE on Critical Hit:

    Spoiler
    This script will allow you to play a Sound Effect when any active battler scores a critical hit.
    Remove Vehicle Auto-Change BGM:

    Spoiler
    This script will allow you to stop vehicles from changing the bgm that is currently playing via the use of an event switch.
    Run Common Event On Continue:

    Spoiler
    This script allows you to run a common event when the player loads a save game.
    Show Damage State Messages:

    Spoiler
    This script show messages in battle when you have been dealt damage as a result of a state: such as poison or burn.
    ShowDamageStateMessageScreenShot1_zpsa02cb1f2.png
    Credit

    • DiamondandPlatinum3
    ThanksAuthor's Notes
    I will be posting more here as I finish them.


    Terms of Use


    You may find my Terms of Use Here
  2. Added a new snippet 'Give NPCs Random Positions When Entering a Map', should have more coming... I'm in the scripting mood.

    Also the Map not scrolling with the player script is now updated to be map specific, take a look at it if curious.
  3. These are really useful. Especially the random appear feature for events. Keep up!
  4. The random event one is epic. I  will be using it in my game :) .
  5. Updated. New Snippets include:

    • Check if Actor has Nothing Equipped
    • Always Deal at Least 1HP Damage
    • Don't Play Battle BGM on Battle Test
    Also Updated the Random NPC Positions to include the ability to have them only Randomise to certain Region IDs on the map, plus you can now use the first comment to tag an event rather than their name if you'd like, though the first method still works just fine.
  6. I think the game actually already has a boolean variable that determines if the player is in battle...

    other than that, the snippets seem useful...
  7. Updated. New Snippets include:

    • Battler Breathing Effect
    • Battler Death Hue Transition
    • Block Areas From View
    • Run Common Event On Continue
  8. These are really good and I'm using a couple on my game. Tanks, dp3.
  9. Imagine having to do that to all of your attack skills. A tedious task.


    The script just makes it easier.
  10. Yeah, actually I realized that there were quite a few counter arguments to what I said, that's why I edited my post before you replied, sorry. :)