Engine: I have decided to move this project to a different engine...
Synopsis: This is a game styled like Fire Emblem Heroes, a turn-based strategy RPG where the characters you can use are only limited to what is pulled from a gacha/summon style system, but set in the universe of my RPG series Downfall FES, but set many, many years into the future. Unlike the typical gacha style game, all spawns are not hidden behind a paywall, meaning a player can get everything possible from gameplay alone. The game involves Mozart and Clara, the twins of the owners of a small tavern in Llacroix, saving the continent from an evil force who wishes to have only complete control of the continent at any cost. To help them, they must call on the help of the legends of Llacroix's past. Spawns are done using Soul Orbs, which are earned by completing battles. The player can also customize units with Soul Skills, which are bought using Soul Shards (which are earned in the same manner as Soul Orbs). This game is constantly updating with regular new content, from new maps, units, Soul Skills, and more by using SumRndmDde's Auto-Updater plugin. And yes, there will be holiday themed characters!
EVERYONE WHO HELPS, NO MATTER HOW LITTLE, WILL RECEIVE CREDIT IN THE CREDITS, WHICH CAN BE VIEWED BY TALKING TO CHARD IN THE TENZUKU LOBBY IN-GAME!
Positions/Roles Needed:
Artists: To draw the art of characters as seen on the status menus and hero summoned art. Artist receives credit as shown next to the pen icon on the character's Status Page.
Battle Mappers: To design the maps in which battles take place. Maps must not contain any DLC. This role also decides how the units on both sides (player and enemy) are positioned at the start of the battle.
My Role(s)/Position(s):
I am putting everything together into the finished game and have designed most of the cast of the game already. My role by name is Producer.
Screenshots: These screenshots come from what I already have.
Screenshots in here to help lower page size and loading times
Unit Types:
Units are split into 4 main movement types: Infantry (Can move 2 spaces a turn), Flier (Can move 3 spaces a turn, plus ignores most terrain but are weak to Bows and Firearms), Armor (Can only move 1 space a turn, but has superior HP and Defense as a result), and Calvary/Beast (can move 4 spaces a turn, but are weak to certain weapons- this type involves horseback units and animal/half-animal units)
Weapon Types:
There are 10 different weapon types, each with their own stats and ranges: Sword, Axe, Lance, Tome, Bow, Staff, Firearm, Claw, Dagger, and Aura.
Star Rating:
Units are rated on star system- this determines the starting and max value of their stats, the equipment and skills they have, and the chance of getting them in a summon. The lowest obtainable star rating is 2-Star, which is a rating only given to the players first two given characters apart from Mozart and Clara (1-Star does exist but only on mediocre enemies). The rest of the rarities are, in order of lowest to highest: 3-Star, 4-Star, 5-Star, 5-Star Heroic, and 5-Star Heroic Mythical. 3-Star is the lowest rating possible when summoning, while 5-Star Heroic Mythical is the highest. 5-Star Heroic units have higher stats than 5-Star units, while 5-Star Heroic Mythicals have even greater stats than that. As of v1.00, there is currently only one 5-Star Heroic unit, and there are no available 5-Star Heroic Mythicals (these two rarities will be expanded upon in later updates).
Maps:
Maps have various terrain and features that both the player and enemy can take advantage of- Water impedes the movement of almost all units, Forts provide a 5% buff in Defense and Resistance and 10% HP recovery every turn while inside it, Mountains lower the Movement distance of all units that traverse it by 1 (meaning Armored units cannot even go through them without Movement increasing skills), and Voids where only Flier units may traverse.
Multiple people may fill the same roles, which is very so desired. If working on art or maps, please inform the rest of the team what specific thing(ie: Character #1, Map #1, etc) you are doing, as to avoid confusion and wasted time.