DoubleX RMVXA Wait Addon to YSA Battle System: Classical ATB

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Started by DoubleX 2 posts View original ↗

  1. DoubleX RMVXA Wait Addon v1.02a to YSA Battle System: Classical ATB


    by DoubleX




    Prerequisites


    DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB


    YSA Battle System: Classical ATB(Created by Yami)


    Introduction


    Allows atb to run with a button presed even if it's supposed to wait


    A custom keymap binding script maybe helpful for using this script:


    http://www.himeworks.com/2013/07/07/full-input-keyboard/

    Spoiler
     




    #------------------------------------------------------------------------------|
    # New catb wait type - :full_ani, atb always run without exceptions |
    #------------------------------------------------------------------------------|

    #------------------------------------------------------------------------------|
    # (v1.02a+)ATB Force Status Window Settings |
    #------------------------------------------------------------------------------|

    # A window showing the atb force status will be shown if
    # SHOW_FORCE_STATUS_WINDOW is true, default = true
    SHOW_FORCE_STATUS_WINDOW = true

    # Set the atb force status window width, default = 128
    FORCE_STATUS_WINDOW_WIDTH = 128

    # Set the atb force status window height, default = 40
    FORCE_STATUS_WINDOW_HEIGHT = 40

    # Set the atb force status window x position, default = 0
    FORCE_STATUS_WINDOW_X = 0

    # Set the atb force status window y position, default = 48
    FORCE_STATUS_WINDOW_Y = 48

    # Set the atb force status window z position, default = 0
    FORCE_STATUS_WINDOW_Z = 0

    # Set the atb force status text color, default = Colour.text_colour(0)
    FORCE_STATUS_TEXT_COLOR = Colour.text_colour(0)

    # Set the atb force status text size, default = 24
    FORCE_STATUS_TEXT_SIZE = 16

    # Set the atb force status text x position, default = 0
    FORCE_STATUS_TEXT_X = 0

    # Set the atb force status text y position, default = 0
    FORCE_STATUS_TEXT_Y = 0

    # Set the atb force run text, default = "ATB Force Run"
    FORCE_RUN_TEXT = "ATB Force Run"

    # Set the normal atb text, default = "No Force ATB"
    NO_FORCE_RUN_TEXT = "No Force ATB"

    #------------------------------------------------------------------------------|
    # A custom keymap binding script maybe helpful for setting the keys below |
    #------------------------------------------------------------------------------|

    # Select key which will force the atb to run, default = :CTRL
    FORCE_RUN_ATB_KEY = :CTRL

    # Select key which will stop forcing the atb to run, default = :ALT
    STOP_FORCE_RUN_ATB_KEY = :ALT
    # STOP_FORCE_RUN_ATB_KEY won't do anything if the atb is supposed to run

    #------------------------------------------------------------------------------|
    # FORCE_RUN_ATB_KEY won't do anything if both of the below are false |
    #------------------------------------------------------------------------------|

    # FORCE_RUN_ATB_KEY will force the atb to run even while executing actions,
    # default = true
    FORCE_RUN_ANI = true

    # FORCE_RUN_ATB_KEY will force the atb to run as if DEFAULT_WAIT was :full,
    # default = true
    FORCE_RUN_WAIT = true



    Video










    Features


    Almost no knowledge of scripting is need to use this script(not much is needed to know how to edit it)

    How to use
    Open the script editor and put this script into an open slot between the script DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB and Main. Save to take effect.

    FAQ
    None

    Credit and Thanks
    DoubleX(Giving me credit is completely optional)
    The terms of use are the same as that of YSA Battle System: Classical ATB except that you must also give Yami credit(you should do this anyway) if you give DoubleX or his alias credit
     
    Compatibility
    Same as that of YSA Battle System: Classical ATB
     
    Changelog


    v1.02a(GMT 1200 25-2-2015):


    - Added a window showing the atb force status


    v1.01b(GMT 0900 4-9-2014):


    - Fixed atb running while game message is visible in :full_ani wait type


    v1.01a(GMT 1100 3-6-2014):


    - Added a new catb wait type :full_ani


    v1.00a(GMT 0600 2-6-2014):


    - 1st version of this script finished


    (DoubleX)YSA CATB Wait Addon v1.02a.txt
  2. Updates

    v1.02a(GMT 1200 25-2-2015):

    - Added a window showing the atb force status