DoubleX RMVXA Reverse Input v1.00a
by DoubleX
Introduction
Lets users set states reversing inputs in related actors' skill lists
Spoiler
#------------------------------------------------------------------------------|# * Actor/Class/Equip/State Notetags:(their noteboxes in the database) |# - <reverse input> |# To make a battler's skill list to receive reversed inputs, put the above |# notetag into the related actor's, class's, equip's, or state's notebox in |# the database. |#------------------------------------------------------------------------------|#==============================================================================|# ** You only need to edit this part as it's about what this script does |#------------------------------------------------------------------------------|module DoubleX_RMVXA module Reverse_Input # REVERSE_DIRECTIONAL, default = true # Directional inputs won't be reversed if REVERSE_DIRECTIONAL is false REVERSE_DIRECTIONAL = true # REVERSE_PAGE_CHANGE, default = true # Page up and down inputs won't be reversed if REVERSE_PAGE_CHANGE is false REVERSE_PAGE_CHANGE = true # REVERSE_CONFIRM_CANCEL, default = true # Confirm and cancel inputs won't be reversed if REVERSE_CONFIRM_CANCEL is # false REVERSE_CONFIRM_CANCEL = true end # Reverse_Inputend # DoubleX_RMVXA#==============================================================================|
Use of notetags(requires knowledge of notetag usage) to allow actors skill lists to use reversed inputs
How to use
Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.
FAQ
None
Credit and Thanks
DoubleX(Giving me credit is completely optional)
No terms of use other than not claiming this script as created by anyone except DoubleX or his alias
Compatibility
Aliased method:
- load_database under module DataManager
- cursor_down, cursor_up, cursor_right, cursor_left, cursor_pagedown, cursor_pageup, call_ok_handler and call_cancel_handler under class Window_SkillList
Changelog
v1.00a (GMT 0900 24-9-2014):
- 1st version of this script finished
(DoubleX)Reverse Input v1.00a.txt