DoubleX RMVXA Random Cast

● ARCHIVED · READ-ONLY
Started by DoubleX 1 posts View original ↗

  1. DoubleX RMVXA Random Cast  v1.00a


    by DoubleX




    Introduction


    Lets users cast random skills on targetswhen the current skill hits them


    Intended to mimic "FF's weapons' randomly casts skills" thing

    Spoiler
     




    # * Notetag <random cast: id, cp, cr, cs, cc> for states(1), weapons(2), |
    # armors(3), enemies(4), actors(4), classes(5) and skills(6):(the larger the|
    # number, the higher the priority) |
    # To make a battler has cp% chance to cast skill with id id and cr% cost |
    # to a target when the current skill of that battler hits that target, put |
    # the above notetag into the related actor's, class's, skill's, equip's, |
    # enemy's or state's notebox in the database. |
    # Setting cs as 0 and 1 makes cr negative and positive respectively |
    # cc is the random cast condition explained in the below user editable zone |
    # Skills invoked via random cast only hit that target an only hit once |
    # That target can't counter nor reflect those skills. |
    # If more than 1 such notetag is placed in the same actor's, class's, |
    # skill's, equip's, nemy's or state's notebox, the 1st notetag meeting its |
    # requirements will be used and all the others will be ignored. All those |
    # noteboxes will be scanned from the 1st line to the last line. |



    Video










    Features


    Use of notetags(requires knowledge of notetag usage) to allow skill users to have a chance to randomly cast skills on targets when the current skill hits them if some conditions are met


    Decent boolean logic and scripting knowledge is needed to use this script to its full potential


    How to use


    Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.


    FAQ


    Q1: How to setup my own CCX without any scripting knowledge?


    A1: You can ask me here for ways to setup your specific CCX but I'm afraid I'm still not proficient enough to be a scripting teacher :)


    Credit and Thanks


    DoubleX(Giving me credit is completely optional)


    No terms of use other than not claiming this script as created by anyone except DoubleX or his alias


    Compatibility


    Scripts aliasing or rewriting method:


    - load_database under module DataManager
    - apply_item_effects under class Scene_Battle


    may have compatibility issues with this script


    Place this script above those aliasing any of these methods if possible


    Changelog


    v1.00a (GMT 0800 26-8-2014):
     - 1st version of this script finished


    (DoubleX)Random Cast v1.00a.txt