Door glitch

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Started by alberach 5 posts View original ↗
  1. I'm having a minor problem with one of my door events. For some reason, when the characters enter the building, they can't step any further into it. The door itself seems to work just fine, but it's like there's an invisible wall just inside the doorway. I've deleted and recreated the doors several times, and even tried changing out the floor tile once, but nothing seems to work. Has anyone ever heard of this problem before?

    Here's the map in question:

  2. If the door is working fine, and you cannot step further into it, it means that it is set to 'same as character'.

    Any event that has 'same as character' priority cannot be walked on except if your player, or another event that is supposed to walk on it, has 'Through ON'.

    Try using the Quick Event Creation to generate a door on your map and analyze how that event is done.
  3. What's the passibility like on the benches?
  4. Another possibility is that you used the wrong tile for the floor - please check the tile passability in the database, and make sure the first Tile of the B-Sheet is set to star passability.
  5. It was a simple passability issue. Can't believe I missed it. Thanks, guys. :)