I'm trying to set it up so that after so many game days pass the world ends. For right now I just want to get a dummy clock set up so I see if it will work before I implement the real thing later. Problem is I'm basically banging my head against the wall. Maybe I'm misunderstanding how events or scripts work, but still being a newb at Ruby and RPG Maker I'm at a loss. I tried looking online to see if I could find a clock script that I could use in this context but as of yet I still haven't found something I could maybe use. Whilst this is here I'll keep looking for the answer.
Thanks
Doomsday Clock
● ARCHIVED · READ-ONLY
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I'm already using this feature in my game which has 3 in game days and nights. You're going to want to use common events and a timer, then you're going to need to add conditional branches in the common events that trigger tint effects (or whatever you want to use.) Last conditional branch would be if timer = 0 seconds then game over.
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I've been keeping a clock in my game of how many days pass, and been doing it with a variable. By default the variable starts at 0 (if you don't set it to anything), so I've just been adding 1 to it as each day passes. You could have it count up to doomsday this way, and add 1 every time a day is supposed to pass (party rest, etc).