Doodads's Editor- Embellish your maps with this editor compatible with RPG Maker XP, VX and ACE

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Started by newold 38 posts Page 2 of 2 View original ↗
  1. Thank @newold , it's will be great if we can use % inside Ox & Oy box too. For ex: Oy = 100% to set it to Doodad's height
  2. Hi @newold,
    i want to report that since i installed this script into my RPGVXACE game,
    i experienced no less than 4 game crashing til now
    (and it's happen randomly between switching scenes, ex: Battle > Map, Menu > Map..)
    Could it be something wrong?
  3. i check that and it is true. Try this scriptlet (copy over main)

    Code:
    module SceneManager
      def self.return
        @scene = @stack.pop
        @scene.refresh_doodads if @scene.respond_to?(:refresh_doodads)
      end
    end
    
    class Scene_Map < Scene_Base
      def refresh_doodads
        $game_map.load_doodads(true)
      end
    end
  4. Actually the problem could be you haven't disposed every dooda, i'm not sure but it seem okay so far = )
  5. Nice :D this'll come in handy.
  6. [move]Useful Development Tools. General resources is more for things like art and sound, this will be a better fit placed with the other tools[/move]
  7. Hey, I'm trying to use it, but the editor only show a black map. How can I resolve this?
    I installed the .dll version.
    Screenshot
  8. I don't understand how to install doodad at all.
    I tried the auto and dll-less version, and I end up not being able to launch it every time.
    unknown.png

    The installer doesn't install the editor.
  9. I have grid problems, its not showing as 32x32 but rather longer grids like 32x92 or something
  10. Is this thread still alive?
  11. Its such a good tool but we never got the fix for copying values which would make it soo much better
  12. I recently found out this plug-in and it's so awesome to use!! But with all that said, there's something I need help with. I've been trying to figure out how to make the playable character disappear behind objects:
    Tech Demo Con Carne 7_7_2020 7_57_08 PM.png
    What should I do?
  13. I've currently ran into an issue: Every time I exit out of a menu, the doodads I put on a map glitch out a little. Is there something I could do to fix this?
  14. Glitch out how?
  15. Here's what I'm talking about. Pay close attention to the doodads in the background:
  16. Oh that's weird, they change x/y positions then jump back after you exit the menu.. I haven't been able to test the doodad editor out myself yet to see if it's also happening for me.
  17. Would this be difficult to port to MV?