Doing damage

● ARCHIVED · READ-ONLY
Started by Solaire 7 posts View original ↗
  1. So I just took a year long break from VX and decided to come back with VX ace

    I just finished converting all of the maps from my old project but then I got to the database.

    The database has changed quite a bit

    Anyways...My main problem is now no damage is done in battles. I'm not sure what's causing this but I did some googling and found that most people delete the attack skill, mine is still there.



    and still the actors can't deal damage neither can the enemies.
  2. Just remove the 1 + from the formulae to make it



    Code:
    a.atk * 4 - b.def * 2
    Should solve the problem :)
  3. The JJ said:
    Just remove the 1 + from the formulae to make it



    Code:
    a.atk * 4 - b.def * 2
    Should solve the problem :)
    Can you explain why it would solve the problem so OP would understand how the formula works for the future?
  4. Tsukihime said:
    Can you explain why it would solve the problem so OP would understand how the formula works for the future?
    Oh right, sorry :p . Basically the 1 represents the base value. Basically how much damage you want your skill to cause. In this case you put 1 which means that the skill 'Attack' will only cause 0-1 damage. I think what I'm saying is right, correct me if I'm wrong :p
  5. Alright well I'm not sure if they're doing damage now because everyone is missing. So i've got more things to work out.

    also I added the plus one because in VX im pretty sure you needed at least 1 base damage to do any damage, or i'm mistaken it has been a year

    EDIT: Alright found both the problems. Actors now cause damage and I didn't have a default hit-rate for any classes or enemies. TOO MANY OPTIONS
  6. The JJ said:
    Oh right, sorry :p . Basically the 1 represents the base value. Basically how much damage you want your skill to cause. In this case you put 1 which means that the skill 'Attack' will only cause 0-1 damage. I think what I'm saying is right, correct me if I'm wrong :p
    No, ace damage formulas do not use the kind of system where you have (base) + (variation) like 2d4 kind of thing.

    It is a straight formula that is evaluated.

    The following formulas are all equal by commutativity (A + B = B + A)



    Code:
    2 + a.atk*4 - b.def*2
    2 + a.atk*4 + 2 - b.def*2
    a.atk*4 - b.def*2 + 2
    -b.def*2 + a.atk*4  + 2
  7. Since this is solved ... no need for extra discussion.

    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.