Does anyone know if there are any menu systems like this? (Image included)

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Started by Little Paw 10 posts View original ↗
  1. I9pf9di.png

    Please excuse my terrible MSpaint skills.

    A main menu where the options are displayed as circles that rotate around the player instead of a large full screen menu. I also need there to be an option to NOT display the menu name (like ITEMS) when it is hovered over. I pretty much need it to look like that, just icons and an arrow pointing to the current choice.

    I would also like (but not require) a battle menu that works the same way, which supports a sideview system (like Jet's, which is probably the one I will end up using).
  2. yes, there are some scripts that change the menu to that structure, even including the battlemenu - you can find them on the master script list.


    Also, somewhen in the next few weeks (or one/two months), after a lot of delays due to bugtesting, the Luna Engine should be available for purchase in the store - those scripts should allow you to configure a lot of different menu structures and include the needed pictures for them as well (in the case of the free menu scripts, most either use default skin or require you to make the pictures for the buttons)
  3. _elvenheart said:
    For the Rotating ring menu: http://forums.rpgmakerweb.com/index.php?/topic/841-syvkals-ring-menu-vxace/

    And for the battle system... not sure about that.
    Found that after I posted this, but... it doesn't work for me. There seems to be no way to disable the unwanted menu options or to erase the text identifying which menu it is. I want it to be icons only, and I only want the Item, Equipment, Skill and Save menu.

    Edit: Also, I found this: http://www.rpgmakervxace.net/topic/2905-vgz-ring-menu/

    But for some reason it crashes on startup, and it's a brand new blank project...
  4. Little Paw said:
    But for some reason it crashes on startup, and it's a brand new blank project...
    If you give us the screenshot of the error message, we might be able to point you to the correction.
    But remember that any menu script needs to be configured correctly to work, those crashes usually indicate that you have some configuration wrong or are missing something...
  5. Andar said:
    If you give us the screenshot of the error message, we might be able to point you to the correction.

    But remember that any menu script needs to be configured correctly to work, those crashes usually indicate that you have some configuration wrong or are missing something...
    3inzjyr.jpg

    It seems to be... pointing to a non-existent image on the VX Ace forums...?
  6. yes, that forum's browser automatics exchanged a text code into a smiley-picture. This shouldn't happen inside code tags...

    you'll need to replace the entire image string with the correct code, it has to be something like

    if Input.trigger?:):???) return_scene)where you have to replace the ??? with the correct button code (similiar to the (Input::UP) in the next line.Unfortunately, I don't know the original code or the available trigger buttons, but hopefully someone else will jump in to give you a list of possible buttons (that has to be the code for something like escape or cancel button)
  7. Andar said:
    yes, that forum's browser automatics exchanged a text code into a smiley-picture. This shouldn't happen inside code tags...

    you'll need to replace the entire image string with the correct code, it has to be something like

    if Input.trigger?:):???) return_scene)where you have to replace the ??? with the correct button code (similiar to the (Input::UP) in the next line.Unfortunately, I don't know the original code or the available trigger buttons, but hopefully someone else will jump in to give you a list of possible buttons (that has to be the code for something like escape or cancel button)
    So... why in the world is it there? What does the image link have to do with the script...?
  8. Little Paw said:
    So... why in the world is it there? What does the image link have to do with the script...?
    The image link has nothing to do with the script - it's a bug from that other forum's formatting software, and you need to remove that image link, replace it again with the correct text code - which I unfortunately don't know.
  9. Andar said:
    The image link has nothing to do with the script - it's a bug from that other forum's formatting software, and you need to remove that image link, replace it again with the correct text code - which I unfortunately don't know.
    But then... Why is it there? o_O