By "functions", I mean things that check if a state is applied to a battler, for example.
I suppose I'll clarify what I'm trying to do as an example:
I'm trying to make it so that if a certain state is applied to a certain type of actor/enemy (not anyone else), that battler's AGI parameter will go up.
Does anyone have a list of "functions" for the custom formula?
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What do you mean by "a certain type of actor/enemy"?
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I'm planning on making only specific battlers "react" to this state.What do you mean by "a certain type of actor/enemy"?
I guess I should illustrate this with a more concrete example.
The state I want to make is called "Snowstorm". When Snowstorm is in effect, a battler's AGI will go up if it has an affinity with the Ice element. -
So not by enemy id or actor id then.
There really isn't a "list" available, as far as I know. You can use a. and b. with any of the methods in Game_Battler and Game_BattlerBase.
You'd probably be looking at something like this:
Code:where x is 6 (for AGI), y is how much you want to increase it by, and z is the element rate for ice (0.5 means 50%)b.add_param(x, y) if b.element_rate(4) < z; (damage formula here) -
Cool! Your formula worked! Thanks!
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