What kind of things do you do with the "Show Picture" and "Move Picture" and other picture-related commands?
Do you show pictures in your game?
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I primarily use it for Sunbeams, other sets of lighting, overlays, etc.
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In my current project, so far it is only for sunbeams, lighting overlays and 'torch' effects.
In Tale of a Common Man, it was for that and for showing the player the ingredients they needed if they wanted to distill a potion, via a 'Recipe Scroll'. -
All the time on my side. From portraits to message boxes to map display names, etc.
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I use it for sunlight, fog, clouds, shadows, objects, mapping (with parallax), map borders, menu borders and actor busts.
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i use it to display a map of the gameworld when a player is interacting with that small map sprite
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- Map overlays (though I find moving fogs to be a lot more visually appealing).
- Torch effect with only a section of the map being open around the player.
- Stuff like books, letters, computer screens, advert posters, etc.
- Game's logo that appears and scrolls to the top just before the credits text starts to scroll.
- Various pictures appearing beside the scrolling credits text, such as pics of characters. -
I've used it on the past for showing the map of the game's world. Sometimes for showing a scenery. Never really used it that much, at least if we're only talking about the event commands for showing pictures as I'm more of a script person (coz I prefer typing than clicking) to the point that I prefer to show pictures via making sprites and bitmaps using scripts that using show picture..
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I use the show picture to show the class symbols in my game during a tutorial run when you want to know about each class.
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All the time.
- I use it in part for my HUD on one project.
- items that display pieces of writing, maps, pictures, etc.
- icons on screen, like "press [whatever] to continue"
- event signifiers
- map names, titles etc
- sometimes I use them for more graphically challenging cut-scenes (I had one showing an air-ship in flight, with the airship being a picture, on a moving parallax of the sky, and another picture of clouds overlapping the airship to add a sense of perspective)
- I've used them for "remote events" I.E a picture of something going on somewhere else in the world, appearing during an event, like a scaled down screenshot of another event featuring NPC's doing something, accompanied by text. -
I don't use the event command for anything, but I wrote my own draw_picture to use in scripts, which I use all the time inside menus. Eventually I also ended up implementing 2 extra versions of it: one that allows you to stretch an image to fit any given rect and another that allows clamping to any rect inside the image (to remove borders from a picture, for example).
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Almost everything including story scenes, puzzles and my event-based menu.