Do you show pictures in your game?

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Started by Tsukihime 12 posts View original ↗
  1. What kind of things do you do with the "Show Picture" and "Move Picture" and other picture-related commands?
  2. I primarily use it for Sunbeams, other sets of lighting, overlays, etc.
  3. In my current project, so far it is only for sunbeams, lighting overlays and 'torch' effects.

    In Tale of a Common Man, it was for that and for showing the player the ingredients they needed if they wanted to distill a potion, via a 'Recipe Scroll'.
  4. All the time on my side. From portraits to message boxes to map display names, etc.
  5. I use it for sunlight, fog, clouds, shadows, objects, mapping (with parallax), map borders, menu borders and actor busts.
  6. i use it to display a map of the gameworld when a player is interacting with that small map sprite
  7. - Map overlays (though I find moving fogs to be a lot more visually appealing).

    - Torch effect with only a section of the map being open around the player.

    - Stuff like books, letters, computer screens, advert posters, etc.

    - Game's logo that appears and scrolls to the top just before the credits text starts to scroll.

    - Various pictures appearing beside the scrolling credits text, such as pics of characters.
  8. I've used it on the past for showing the map of the game's world. Sometimes for showing a scenery. Never really used it that much, at least if we're only talking about the event commands for showing pictures as I'm more of a script person (coz I prefer typing than clicking) to the point that I prefer to show pictures via making sprites and bitmaps using scripts that using show picture..
  9. I use the show picture to show the class symbols in my game during a tutorial run when you want to know about each class.
  10. All the time.

    - I use it in part for my HUD on one project.

    - items that display pieces of writing, maps, pictures, etc.

    - icons on screen, like "press [whatever] to continue"

    - event signifiers

    - map names, titles etc

    - sometimes I use them for more graphically challenging cut-scenes (I had one showing an air-ship in flight, with the airship being a picture, on a moving parallax of the sky, and another picture of clouds overlapping the airship to add a sense of perspective)

    - I've used them for "remote events" I.E a picture of something going on somewhere else in the world, appearing during an event, like a scaled down screenshot of another event featuring NPC's doing something, accompanied by text.
  11. I don't use the event command for anything, but I wrote my own draw_picture to use in scripts, which I use all the time inside menus. Eventually I also ended up implementing 2 extra versions of it: one that allows you to stretch an image to fit any given rect and another that allows clamping to any rect inside the image (to remove borders from a picture, for example).
  12. Almost everything including story scenes, puzzles and my event-based menu.