Do these sv_enemies look MV Style?

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Started by Davidson_Audio_ 7 posts View original ↗
  1. How do these look mv style or not mv? girl.png girl2.png web.png
  2. It doesn't look like the default MV style. But if you used only this style and not the default style for your game, I think it would look great. Very unique to make it stand out from the others.
  3. Not to be rude, but I feel rather amazed that an artist cannot recognize whether a given style is MV or is not MV. Especially since you described the MV style quite elaborately in your previous thread before it got closed.
    Anyway, default MV style is 2D, not 3D. And the differences between this battlers and default MV SV battlers are apparent at first sight. If I were you however, I'd probably drop the thought of making MV style things, because MV style resources are rather limited in numbers.
  4. Man. They have extremely big heads.
  5. The normal mv battlers are 1 head body size aren't they?

    I am dropping the default sv_battlers and going with anime/cartoon style animated battlers. Also gonna switch out the sv_actors to match.

    This may be the easier part the hard part I think is the character sets for open world being so small to fit tilesets. Normal human 7 head body proportion is impossible at 48 pixels. I think 2 head to body may work like the taller version characters for the generator.

    Big head hands and feet for open world characters may help tie in the battlers with open world characters. What I will do is make a face, character, damage, and battler set like the generator. This may help me unify the character making process for battle and open world.

    I suppose MV style is not the right question more of will this fit with tilesets from mv. I will post back when I get them done.

    I may just end up making the open world character sets to resemble the MV tilesets more closely.
  6. I've moved this thread to Resource Support. Thank you.


    MV Resources is for sharing things you've made for people to use, not for asking for advice.
  7. Trying a different approach this time I might be getting closer to what style might fit with MV tile sets better. I don't like big heads anymore....
    GIF
    samuraide2.gif

    Still trying to decide on battler look. I may have narrowed it down to anime with less detail like old neo geo 32 bit arcade

    If so I will create 2 head to body open world character to line up. Thanks for all the input and steering me to the right forum location for art help. I will read the forum headers more closely .