Do these sv_enemies look MV Style?

● ARCHIVED · READ-ONLY
Started by Davidson_Audio_ 4 posts View original ↗
  1. Do these sv_enemies look MV Style?
    MV Style?
    battlergoat.png dobbie.png

    Trying to 3d to 2d fantasy characters that fit with most MV tilesets, objects, icons, etc.

    I would like to make some nice animations from extended sprite sheets or dragon bones but I want a anime/cartoon look. Open to suggestions thank you forum users. Bigger heads maybe?
  2. If you mean mv like mv rtp style, then no, the style is different. MV style is not photorealistic pixel art, it's somewhat anime-ish pixel art.
  3. I tried them in battle looks ok however I agree a little to real looking to fit. The MV character busts are anime style and the sv_enemies are western anime looking, but the character and battlers are pixel chibby art anime mix with Zelda. The anime/realistic style might work I want to somehow unify style. The character generator works for a decent amount of characters but not all enemy's animals etc and limited poses.

    I think for battle mode a little on the realistic side is ok animated battlers of course with matching battle backgrounds. Open world however is going to have to stay "pixel anime" but we can do that in 3d to 2d also. Bumping size up to 150 200% might help but then assets need.... oh geez .. a little bump to.

    Big Heads, Big Hands, little feet?

    I'll keep trying I suppose open to any suggestions thanks forum users!!dragon2.png
  4. This is not an MV Support question, which is more about implementing things via events or database etc.

    This should be in either the Resource WIP thread or in Resource Support generally.

    Please check those 2 out and see which ones are nearer to what you need.

    [mod]I am therefore closing this as I am unable simply to move it.[/mod]