"Do It Yourself" - Crafting

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Started by Evgenij 18 posts View original ↗
  1. "Do It Yourself" - Crafting
     
    c5.jpg
     
    Description:

    This script adds a crafting scene to your game.
    It is a bit different from the other crafting scripts, cause with
    this script the player dont choose the recipes but need to
    choose the ingredients

    Download:
    Here
     
    If you have some suggestions or need some changes feel free to say.
     
    mfg.
  2. This is really awesome, I did something like this with tons of events in my project. Glad to see a new kind of crafting script out there.
  3. Thanks for the feedback :)
  4. Very interesting craft script. 
  5. I really feel like this script didn't get enough attention.

    Amazing script, I love the crafting system, it's actually going to fully replace the purchase of items in my game! Instead players will have to purchases weapon/armor upgrade stones, and use them on equipment to increase it's power (just makes it the next level up).

    Anyway, what I was wondering, is there a way to completely hide certain recipes? For example, I have a few 'legendary' items that I don't want the recipes to be seen at all, have to be fully figured out. But I'd like to keep all the others items as is. (Currently have SHOW_RESULT_ONLY_WHEN_LEARNED = false and SHOW_RECIPES_ONLY_WHEN_LEARNED = true, to give you an idea of where I'm at with config).
  6. First thanks for your feedback :)

    Your config looks like this:

    When a player tries combinations in the crafting scene he will directly see if it will go wrong or not, so he will directly see the result of his choosen ingredients.

    But in the recipe scene he will only see the recipe if he have crafted something that is possible, am I correct?

    And now you want certain items to be not shown as result and not shown in the recipe scene, have I understood it correctly? But what should be shown instead?

    I want to update my script, so ppl can disable certain recipes but Im struggling because of the how the script currently works, and it is really difficult to explain my problem in english. If you can explain in more detail what you want I would appreciate it very much^^ In the meantime I try myself to figure something out, maybe I will redo the script completely.

    mfg.
  7. You've got it bang on. I'd just like to have 1 or 2 recipes that are completely hidden from the recipe scene. It doesn't matter if it shows up when the right ingredients are put together or not, that's not big deal. I just use different icons for every crafting material, so if the recipe is shown it's super easy to figure out.

    If it's super hard to do, don't worry to much about it, I just think it'd be a good thing to have as an extra configuration :)

    Edit: Just playing around with the configuration, I figured out a way to do it. I *totally* missed the part where you can disable icons. That totally solves my problem!
  8. The latest bugfix causes my playtest window to crash immediately. I'm getting the following error with a clean script install:

    Script " line 1115: SyntaxError occurred.

    unexpected $end, expecting keyword_end

    Running RPGVSAce Version 1.02a via Steam install, if any of that matters. I unfortunately don't know how to code in Ruby, so I'm unable to troubleshoot myself. Any thoughts?
  9. Is fixed, on copieing to pastebin I have accidentally put a one behind an end.
  10. Excellent, thank you.
  11. Okay, so this is one of the best crafting script I ever saw..... :)

    Can you PLEASE make more that 4 ingredient option?
  12. Wow. This is one good script. It's somewhat like an advanced version of the forging system used in the game Summon Night: Swordcraft Story.

    Might use this for my game.
     
  13. I remade the Script from scratch wich now has these new features:

    - Completely redesigned Scene

    - Crafting Categories (like Smithing, Alchemy..)

    - Category Leveling

    - Success Rates

    - Definition of Crafting Tools

    - Unlimited Ingredient Slots

    - Unlimited Result Slots

    - Sounds on Crafting Success/Failure/Impossible

    Here is a screen:

    Spoiler
    gm67yvo8sbk3.jpg
    Before I will release the new Version I have some ppl who are testing it currently.

    If some more are interested in testing you can write me a PM.
  14. This is really amazing script

     but what can you do fit with scripts   Weapon/Armor Randomization script or XaiL System - Random Properties script
  15. Like how? Can you give some examples on how it should work?
  16. Evgenij said:
    Like how? Can you give some examples on how it should work?
    so every time I craft a weapon of his ability is always different
  17. pangeranyakuza said:
    so every time I craft a weapon of his ability is always different
    Hmm, I will look into it, but can not promise anything.

    Since my time currently is a little bit limited I will need some more weeks for the external tool to be finished. For the people who have no problem using the in script configuration here is the current version of the new script: http://1drv.ms/1FeWauo

    Im happy about any suggestions you can make :)
  18. can you make it looks like the craft table from minecraft?

    btw thanks for sharing, i will use it. :)