DKTools - Advanced project testing and various functions

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  1. Title: DKTools
    Version: 11.2.5
    Author: DKPlugins
    Description: Advanced project testing and various functions.
    Documentation: DKTools documentation

    Dependencies: RPG Maker MV 1.6+ and project 1.6+

    Functions:

    functions
    1. Check Updates – Check for updates of my plugins. Information about updates is displayed in the debugging console.
    2. Debug Console – Ability to open the debug console when starting a game test.
    3. FPS Meter – Automatically display the fps counter when the game starts.
    4. Screen Resolution – Change the screen resolution.
    5. Quick Start – The ability to skip the title menu and go to any screen.
    6. Quick Load – Quickly load saves from any game screen.
    7. Initial Preloading – Function for preloading resources at the start of the game with the ability to display the progress bar.
    8. Maps Preloading – Function for preloading resources for each map separately.
    9. Screenshots – Ability to assign a key to create screenshots.
    10. Errors Log – Logging all errors to a text file so that your users can share with you in case of problems.
    11. Tile Size – Change the size of the tile and the folder from where they are loaded.
    12. Grid/Ruler – Ability to display a grid of different sizes on top of the screen. Ruler function. The ability to calculate the distance between two points on the screen.
    13. Image Cache Limit – Resize image cache.
    14. Audio Cache Limit – Resize audio cache.
    15. Cursor Graphic – Change the mouse cursor.
    16. Print Detailed Error – Change the screen with an error. Additional error information added.
    17. Mouse Hover - Allows you to enable selection of list items by mouse hover.
    18. Max Savefiles – Allows you to change the maximum number of save slots.
    19. Title Menu Command Window – Allows you to adjust the position and width of the command window on the title screen.
    20. Title Menu Exit Command – Allows you to add an exit command to the command window on the title screen.
      The command is added to the end of the list.

    Screenshots:

    Grid function with ruler:
    Grid
    2018-08-23_20-28-39.png


    Examples:
    Examples
    DKTools.Window.Selectable - Horizontal Scroll


    "Help" languages: English, Russian

    Terms of use
    You can:
    -To use the plugin for your non-commercial projects
    -Change code of the plugin

    You cannot:
    -Delete or change any information about the plugin
    -Distribute the plugin and its modifications

    Details on obtaining a commercial license on my website

    Plugin page:
    https://dk-plugins.ru/mv/dktools/
  2. Release 2.0.1

    Fixed bug where the bitmap did not load
    Fixed bug in the names of some events
  3. Oooh!
    Very interesting, thanks. Will try to use it to make custom selectable windows without becoming mad.
  4. Release 5.0.0
    Changelog: https://github.com/DKPlugins/DKTools/releases/tag/5.0.0

    1. Added function "FPS counter"
    2. Added class: Utils.WebAudio
    3. Added new settings for the function "Grid"
    4. The code is optimized and bugs are fixed. Speed of game loading is increased
    5. Added support for modern browsers and mobile devices
  5. Please make game demo. Thanks.
  6. DangDut said:
    Please make game demo. Thanks.
    I will add a demo with version 6.0
  7. Release 6.1.0
    Changelog: https://github.com/DKPlugins/DKTools/releases/tag/6.1.0

    What's new:
    1. Added class: Scene.Preloader.
    2. Fixed preloading function errors. Incorrectly cached files.
    3. Fixed some other bugs.

    Also, the DKTools source files in the src folder was uploaded to the GitHub. There are classes, divided into separate files.

    Release 6.2.0
    Changelog: https://github.com/DKPlugins/DKTools/releases/tag/6.2.0

    What's new:
    1. Added function: "Image Cache Limit".
    2. Added function: "Cursor Graphics".
    3. Fixed bugs in the fillArc and strokeArc functions.
    4. Added new methods to the Base class
  8. Can somebody teach me how to use this plugin? I just want the delay music is gone, and i'm told this plugin can help me
  9. I dont see anything about audio preloader(i could be wrong), you need sumrnddde or the 5$ plugin from itchio preloader, which is nice

    EDIT: Just downloaded the demo, and sure enough it says preload audio. Looks pretty cool so far!
  10. jakr8911 said:
    Can somebody teach me how to use this plugin? I just want the delay music is gone, and i'm told this plugin can help me

    1. Find the preloading function.
    Spoiler
    2019-02-01_08-56-25.png

    2. Enable the function.
    Spoiler
    2019-02-01_08-56-45.png

    3. Add audio files to the "Audio Files" list.
    Spoiler
    2019-02-01_08-57-21.png

    4. (Optional). By default, the game can unload old files if there is not enough memory. Use the "Caching" option to force a file into memory.
    Spoiler
    2019-02-01_08-57-36.png

    5. (Optional). Use debugging to see preloading information in the game console (only on game test).
    Spoiler
    2019-02-01_08-57-58.png
  11. thanks DK. you are really organized, its super easy to follow your instructions
  12. Fehleno said:
    I've got this plugin since I want to preload my whole game on game start. I wasn't able to test it since I'm getting this error: https://i.imgur.com/9sSSCVv.png
    Even tho I'm using the newest steam version of the engine: https://i.imgur.com/nFV86zz.png
    The plugin requires a minimum version of the project 1.6 (you have installed 1.5.2).
    Project version and game version may vary. The project version can be viewed in the rpg_core .js file.

    Also, I do not recommend preloading absolutely all game resources.