-Divinity Fatum-

● ARCHIVED · READ-ONLY
Started by GreyInvidia 20 posts View original ↗
  1. df_header.png
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    Genre
    Adventure, Horror, Psychological
    Demo Length
    Around 2-4 hours (depending on how long player will wander)
    Current Progress
    Approximately 70%
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    LP Video



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    Author's Note
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    Long time ago, probably influenced by quite depressing weather, that lasted for few days I’ve decided to create a certain game in which I wanted to reflect my thoughts at that time. At first it wanted to just create an abandoned, seemingly endless city in which player would wander around. It was supposed to be just a pointless “game" at that time. When I seriously started working on it, I began to come up with some ideas for events. Later on, I menaged to make something, vaguelly resembling a plot. Work was going on well for a while. But at some point, I just somehow neglected whole game, and it was left unfinished.
    Few years later, I felt like I should try finish making this game. I dig out some of my old notes holding vague informations about plot and tried to somehow improve it beforehand. But rather than improve current plot, I came up with story, explaining how main heroine ended up in place from Divinity Fatum. That’s how idea for the prequel game was born, and that’s how I started working on Divinity Fatum :Birth:.
    In theory, :Birth: was supposed to be more linear and story-like, but I wasn’t really that concerned about that. I just wanted to tell a certain story. However, I couldn’t really use graphics from the first game, as first - they didn’t fit the atmosphere of the game, and second - I wasn’t finding them appealing anymore. Thus I’ve created most of the graphics from scratch once again, and slowly worked on the game. I was also polishing the story alone, and in the meantime I came up with something, that could be called a final part of the series. The idea of Divinity Fatum Trilogy was born that way. However, shortly after my joy of coming up with almost complete plot, I’ve meet with some technical problems so bothersome that they made me neglect :Birth: as well. Thus, second game was abandoned in it’s early stage, while the final one was never even created.
    Few more years have passed and now here I am - once again returning to Divinity Fatum. This time I’ve decided to recreate first game and merge ideas from all three games into this one. First thing I did was switching from RPG Maker XP to RPG Maker VX Ace. Both have flaws, but Ace seems to let me avoid certain technical problems, that I had while making previous games. I changed story a bit to suit the current idea, and added some new things overall. Also, because my skills got better over all these years, and I’ve gained a lot of experience in the meantime, working on this game seems to go very fluid. I hope that this time I won’t fail.
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    Story
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    Protagonist of the story - whose name we're not granted to know - finds herself in desolate, endless city. Not remembering anything about herself, nor knowing how she ended in this place, her only choice is to wander around town in hope of finding a way to escape. On her journey she finds certain clues, slowly leading her to an answer of what this city is and most important - who, or rather what she really is.

    As mentioned in summary above, this game’s story takes place in endless city, which player has to explore in order to find new clues. Concept of the game was somewhat based on “Yume Nikki”, when it comes to wandering and exploration part. However be aware that instead of having many small, yet diversed maps, you walk around big city in which it is almost sure that player will get lost. Because of that it is advised to play this game only if you consider yourself patient enough and able to immerse yourself with the story. 
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    For these who just want to go for the story, without experiencing feeling of being lost, and immersing themselves into atmosphere of the game, I wrote a pretty much spoiler-free walkthrough with few additional instructions. It pretty much only tells where events are located. Hope it’ll help:
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    Characters
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    protagonist.png
    In game we take control over nameless female protagonist. Story revolves around slowly figuring out who she is. Because of that, there is no further need to describe her.
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    Credits
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    Scripts:
    Victor Sant
    YesImAaron
    Narwals
    Melkino
    Crazyninjaguy
    Yanfly
    Moghunter
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    Audio:
    eghcvg
    nubbinownz
    DjRocALot
    bob6294
    shadow6nothing9
    theeketel
    SBB
    Shmokko
    SineRider
    Trawl
    YueYang
    Psil0
    PythonBlue
    Matthias Verbinnen
    Zip Zipper
    Jace
    Timbre
    11linda
    toiletrolltube
    lgarrett
    inferno
    HardPCM
    ljudman
    themfish
    Digital System
    gregswinford
    uair01
    Corsica_S
    rdneubauer
    Nbs Dark
    Qat
    Skullsmasha
    klankbeeld
    adrozipp
    GreyInvidia
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    Graphics:
    GreyInvidia
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    Screenshots
    df_new2.pngdf_new3.pngdf_new4.pngdf_new5.pngdf_new6.pngdf_new8.png
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    df_new10.png
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    df_new11.png
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    df_new14.png
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    df_new12.png
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    df_new9.png
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    Features
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    Completely custom graphics and art
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    Two levels of difficulty: easy - turning Intuition on, which tells player where next crucial event is, and normal - where player wanders completely blindly, without any hint of where next clue is
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    Multiple endings (yet to implement)
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    Download
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    Dev's Blog
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    Known Issues
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    There are supposedly quite many typos in game
  2. I will approve this but you have 48 hours to read the Tagging Guide and modify your topic. Please follow the keywords exactly, especially the first BOLDED part about the first tag as prefix. Thank you.
  3. Archeia_Nessiah said:
    I will approve this but you have 48 hours to read the Tagging Guide and modify your topic. Please follow the keywords exactly, especially the first BOLDED part about the first tag as prefix. Thank you.
    Hm, Done. Is it good now? Pardon my newbiness.
  4. This sounds like a very interesting game, and I love the design of the protagonist. I'm such a sucker for characters with white hair.
  5. Kaiserkami said:
    This sounds like a very interesting game, and I love the design of the protagonist. I'm such a sucker for characters with white hair.
    Same here (thats why her hair is white, duh). Just don't get discouraged and pissed off too easily, by this game.

    Also, I'd like to announce, that for testing sake, I can give all kinds of clues, together with directions.
  6. I won't get pissed or discouraged. I grind levels for a living, I traverse dungeons for a useless item for a side quest to get a peice of heart. I think this game should be fine...I hope you don't put cryptic stuff in it.
  7. 7!

    Damn, what a psychedelic trip, that gave me shivers, very well done.

    The music is amazing, the atmosphere is just shocking.

    The start is really weird and boring somewhat, since it may or may not take a really long time till something happens, but when something happens, it's amazing.

    If that's what's going on in your mind on a rainy day, damn i don't want to know about you having a nightmare.

    The main char's looks are a weird mix of hot and disturbing, i have no idea if you made that yourself or not, but all the visuals and drawings used are amazing, very high quality.

    Really can't wait to see some more of that game.
  8. Yeah, graphics are completly done by myself (along with drawings). I came up with that character few years ago and was using her in my various works (usually art).
  9. GreyInvidia said:
    Yeah, graphics are completly done by myself (along with drawings). I came up with that character few years ago and was using her in my various works (usually art).
    Well that's really amazing then, can't wait to see more of your art.
  10. A small update, with few bugs repaired, and small glimpse of how I call it 'second chapter'.

    Demo: http://www.mediafire...7m3d1cujxn31iu3

    Spoiler
    Little spoiler on how to get to the new part. First, it's necessary to collect 'Innocents' clue. Then we head out to read Sophia's Diary. After that, when trying to go to the Tower, small flashback appears, showing us some kind of door. When trying to leave to the Tower once again, protagonist ask whenever she should go, or not. We chose 'No' and get teleported to the old, dark city. Then we head out to a certain alley, where we find red doors. Beyond that point, events from second chapter start.
    Anyway, it's small update, but still something proving that I keep on working on the game.
  11. Wow this game gave me the chills. I'm so easily scared about these types of games and yet thats all I seem to play xD. I love the atmosphere and the art. I can see you've gotten attention about it but I can't express how amazing it looks! And I am sort of used to this type of game style? It sorta reminds me of .flow or the other fan games of that series of games. And just my average gaming life being lost even with maps.

    However it....is odd how the street numbers never seem to want to be my friend lol. I always felt like I'm getting close to the number I want and no I have to search through the alleys and whatnot. Though at least I knew where I had to go so I can't complain much if any, I grew to enjoy looking for the certain street I needed to find since I would know if I was at the right spot.

    The one negative, if I can call it that is, my god I feel like I'm walking so slow in that game. Idk maybe thats where my patience should come in but I just wanted to press a running button or at least a power walk button, I felt like I was crawling from street to street but it could just be me. But other then that I love the art, I love the sounds (and hate them at the same time when they freak me out), I love the music and I just can't wait for more. I did have a problem though. When I reached the tower towards the end, at least I'm assuming its near the end, when I go to observe the throne the game ends and says a gameover file is missing? Do I have to redownload the again or was that the end of the demo?
  12. Starting from the end - interaction with throne for current moment ends the game. Normally there is going to be cutscene made later on, however for now I decided to just leave that like that. There is no GO graphic because I completly forgot to even do one in the first place, being totally honest XD.

    Next, you can walk faster while holding shift. She walks remotely fast then. I believe I've even wrote about that within in-game instruction.

    About figuring out how street numbers work here, it's kinda tricky, but solveable. However the easier way would be getting a map:

    Spoiler
    Basically, on 1st street, go up, then right, until you get to street 6, then down, to get on street 9, continue going right, until house with door on street 10. Map is there.
    Also, I'm happy you've enjoyed this little experience. Your remark about it reminding you .flow is pretty right, as I came up with idea, from Yume Nikki fanbase.
  13. Wow I'm such an idiot xD first there was a map...and I could run *facepalm* I could've sworn I used the shift key since it just seems like instict to me that shift=run but it didn't work that time or maybe I didn't notice but yeah I turned it on again to see if I could run and what do you know I can sprint now. Oh well...at least I spent a lot more time in the game since I was being slow and lost xD But hey if I can play this game with no map and not running I bet anyone can. I can't say I regret being lost in it, honestly even when I was lost I enjoyed the game and the atmosphere.
  14. After long time, I'd like to announce small update:

    http://www.mediafire.com/?7m3d1cujxn31iu3

    If I recall correctly, last demo that I've posted here ended after Cinderella Event. This one contains 4 more events. I've repaired some bugs, corrected many typos and changed Clues menu a bit. If anybody have old demo and save states, don't copy them into updated demo. Unfortunately some scripts require playing game from the beginning.

    Also, I've added difficulty option. It basically turns on or off the Intuition feature (small bubble on the top left of the screen, showing where next crucial clue is located).

    So, what should I say? Have fun playing slightly updated demo, I guess.
  15. Taking into account that this game is considered a wander-fest, I wrote a small, spoiler-free walkthrough for these, who want to get everything as fast as possible, however without getting themselves really immersed into the game. So, here's the link:

    http://pastebin.com/6s70ht0A

    It is advised to get updated demo, as it covers all events from the walkthrough: http://www.mediafire.com/download/7m3d1cujxn31iu3/Divinity_Fatum.exe

    Also, I probably should write a little bit about acts in this game, as they vary in the feeling and gameplay.

    -Life- That’s the first act of the game. That’s basically the whole part where player wanders around the city, searching for some kind of escape.

    -Birth- Second act of the game. After wandering around the city and finding various clues to what protagonist is, she starts to be concerned about how she became what she is. In this part she finds answer for that question, by learning about past of girl named Sophia.

    -Death- Final act of the game. Here… I don’t want to spoil anything yet ;) .

    Lastly, some additional screenshots of the second act of the game:

    df_new9.png

    df_new10.png

    df_new11.png

    df_new12.png

    df_new13.png

    ^ This one ain't in updated demo, however location is pretty much completed.
  16. Cool. I am about to play your game, and I might even post a video review about it.
  17. Cool. Just have in mind, that it is still demo version.
  18. Slight notice of game info update. I've also added first of LP's of the game, made by ManlyBadassHero.
  19. Looks cool... might give it a try, but not sure whether to go with the demo or wait for the finished game...
  20. Well, it's hard to tell when game will be completed. Theoretically there is not much left to do, but still it may take even about year, knowing myself.