Distance between followers

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Started by Ivan_the_Terrible 4 posts View original ↗
  1. Greetings, fellow bipeds! I'm experimenting with using larger characters in my game, which has led to a rather interesting problem.

    When the characters are larger than a certain size, it seems as though they are not spaced accordingly on the map, and the followers tend to be too close to one another and the player. I'm assuming this is because the game's core scripts were written with specific character sizes in mind and on the assumption that larger characters would not be used.

    This leads to my question: is it possible to set up the visible followers to be farther apart from one another in the game's main scripts, or is a special script needed for this? And if a special script is needed, does one exist or would it need to be specially written for this? Thanks in advance!
  2. not really - all characters (events, player, follower) are setup in the grid of the map, completely ignoring the spritesize.
    That is difficult to change in VXA because part of the code is closed source and can't be changed.
    And even in MV where the entire code is open, no one has managed to change this despite several people (including myself) requesting a plugin for that.
    Given that most VXA-scripters have already moved on to MV I think it higly unlikely that you'll get a script for this, not unless you hire someone to write it (and that wouldn't be cheap as it probably needs to be implemented together with pixel movement)
  3. I was afraid of something like that. I guess it's one of those things I'll have to live with. Thank you for replying!
  4. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.