Displaying Pictures Properly

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Started by PheonixDeath1 4 posts View original ↗
  1. I want to make pictures that are imported into my game and use during a cut scene as like a background while text is running

    Sadly I can't seem to get the sizing right.
    Does anyone know what size my picture should be if i am using the default text box.
  2. You want your picture to take up the whole screen, or just the part that's not occupied by the text box?


    A text box will display above the picture, so you COULD make your picture the full screen size (544x416 by default, but you can use a script call to resize it to 640x480).


    By default, the message window takes 544x120 pixels.
  3. The screen solution of the default engine is 544x416.


    If you're using the picture with show picture then just giving it the correct size and coordinates should be enough - if you're using it as a parallax background, you might need a parallax lock script to disable the automatic scrolling of the parallax (you might be able to use parallax without a lock if that is only for cutscenes where the player doesn't move.


    If you want something else (not fullscreen picture), then we need a mockup of how it should look like before we can help.
  4. Thanks i will try to get it working