I want to make pictures that are imported into my game and use during a cut scene as like a background while text is running
Sadly I can't seem to get the sizing right.
Does anyone know what size my picture should be if i am using the default text box.
Displaying Pictures Properly
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You want your picture to take up the whole screen, or just the part that's not occupied by the text box?
A text box will display above the picture, so you COULD make your picture the full screen size (544x416 by default, but you can use a script call to resize it to 640x480).
By default, the message window takes 544x120 pixels. -
The screen solution of the default engine is 544x416.
If you're using the picture with show picture then just giving it the correct size and coordinates should be enough - if you're using it as a parallax background, you might need a parallax lock script to disable the automatic scrolling of the parallax (you might be able to use parallax without a lock if that is only for cutscenes where the player doesn't move.
If you want something else (not fullscreen picture), then we need a mockup of how it should look like before we can help. -
Thanks i will try to get it working