I'm working on eventing a menu at the moment. It's going well, but there is one detail that is utterly out of my hands; the HP and MP bars. Here is the design for it so far.

Now, what I want to do is to be able to display multiple HP and MP bars on screen, determine their X/Y values, and then be able to erase them. Ideally I imagine this could all be done with script calls.
In theory I imagine it would come out to be something like
Call_HP, 1, 98, 42
Code:
The above are theoretical script calls that could be inserted into a common or field event to display the bar.Call_MP, 1, 98, 82Call_HP/MP determines with resource is displayed in that instance, the number after it would determine which Actor in the database to draw from(Actor 1 in this example), and then the two values(98, 42) after it are X and Y coordinates.
Erase_HP, 1
Code:
Erase_MP, 1Code:
Erase_HP, AllCode:
And then script calls like this would erase the specified instance of an HP or MP bar that's currently being displayed on screen. Or all of them at once.Erase_MP, AllI'd like for images to be used for this, which I've supplied below. The images are HP, MP, and Back.



And they do not need to be animated at all. Just displaying them, and in however many instances needed would be enough.
All of that said...is something like this possible?