Hi,
I've created a custom menu for my game and one of the options on there is to view a map of the current location. However the map itself isn't available, story wise, until the player examines a certain location and finds it. Based on that I'd like to have the menu option disabled until the located is examined and a switch turned on.
I've tried to do this in some experiments but I couldn't get it right, so I was hoping someone could tell me how to achieve this.
Thanks
Disable custom menu option based on switch value
● ARCHIVED · READ-ONLY
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I assume you're using some type of Window_Command ? If so, take inspiration from the default menu, specifically this function:
SpoilerCode:Window_MenuCommand.prototype.addMainCommands = function() { var enabled = this.areMainCommandsEnabled(); if (this.needsCommand('item')) { this.addCommand(TextManager.item, 'item', enabled); } if (this.needsCommand('skill')) { this.addCommand(TextManager.skill, 'skill', enabled); } if (this.needsCommand('equip')) { this.addCommand(TextManager.equip, 'equip', enabled); } if (this.needsCommand('status')) { this.addCommand(TextManager.status, 'status', enabled); } };
Something like this:
Code://Switch #1 is whether the map command is added to the command window //Switch #2 is whether the map command is enabled or not MyWindow.prototype.addMapCommand = function() { if ($gameSwitches.value(1)) { this.addCommand("View the Map", 'map', $gameSwitches.value(2)); } }; -
Thanks very much, that worked perfectly. I had tried to get the switch value in a different way but that didn't work.
Thanks again.