Hey all, back in the day of RMVXA, there was a tutorial going around that showed you how to create an event that would have a basic line of sight. The way it worked essentially was it would check your direction then use a script call to see if your character was in the field of view that you defined. This effectively let you create a stealth system with very little difficulty.
I might not be describing this very well so below is a link to the tutorial:
http://forums.rpgmakerweb.com/index.php?/topic/3452-direction-based-line-of-sight-events/
My question is, can I do the same thing in MV without scripting? What script do I need to call?
Thanks
-link491
Direction Based Line of Sight?
● ARCHIVED · READ-ONLY
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One of the Yanfly plugins feature events chasing your character, and uses a method similiar to this. It may not do exactly what you want, but if you were to study it, you might learn how to do it yourself.
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Found it! That actually seems to do exactly what I want :)One of the Yanfly plugins feature events chasing your character, and uses a method similiar to this. It may not do exactly what you want, but if you were to study it, you might learn how to do it yourself.
Edit: Might not be what I'm looking for but won't know till I finish playing with it.