I want when I use Actor A and talk to a NPC, A Text appears.
While when I use Actor B and talk to a NPC, Another Diffrent Text appear.
Is this possible using a script?
Diffrent Actor = Diffrent Text
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A script won't be necessary. Just use Control Variables and Conditional Branches.

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Thanks I will try it out...A script won't be necessary. Just use Control Variables and Conditional Branches.
Could you tell me step by step?
Because I am bit confused.
Never mind I saw the comments...
EDIT : I did Every thing you did, and still no effect.
What reason could this be? -
That might be because your first character isn't the character with ID 1 in the database, please use screenshots to show what you've done and what happens.
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I would use external TLK files: http://www.rpgmakervxace.net/topic/4060-scripter-tool-talk-file-parser/
Have separate TLK files for different actors, with the dialog to display at the same offsets.
But if you're doing something trivial like simply substituting the name, just use escape characters.