Trying to make the Player character move slowly during an intro cutscene by having a separate event control his movement with the "Set Move Route" command.
Move Right >
Change Speed = 2
Change Frequency = 3
Repeat Action
I think I have this disordered somehow.
Also, I'm trying to get text to pop up a couple seconds after the character starts moving during the cutscene. I wish I could show you guys my current commands. Would make it easier.
The same Event that moves the character has a "Set Switch On" command. This Switch is called "Intro-Text-Start", and when it is on, some text should pop up. Despite the Text's Event having the Condition On Box Checked, it won't work.
Difficulty getting commands to work
● ARCHIVED · READ-ONLY
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This is how you can show us your current commands. But before you do that, read this - thoroughly. Don't spread all your cutscene commands out between multiple events and use switches and lots of autorun/parallel processes. Put ALL the commands into a SINGLE event. It avoids problems exactly like the one you're having.
So try and do it that way, and if you still have troubles, use the instructions below to give us screenshots. When you do, make sure you include the WHOLE event window (use Alt+PrtScr to get JUST the window and not your whole desktop, which you'd get with just PrtScr)
How to take a Screenshot:
You've heard people say to take a screenshot, but how does one take a screenshot of their game? Simple, while the game is running, hit the Prt Scr button on your keyboard, which is located right next to your F12 key. If you're using a laptop, you might have to use the Fn key in combination with the Prt Scr key to get it to work.
Now that you've pressed the button, it's time to paste this screenshot into an image editing software. If you don't have anything fancy such as Adobe Photoshop, GIMP or Paint.NET, no worries; you can use MS Paint instead. Open up your image editing software, create a new file, and then hit ctrl+v on your keyboard, or simply right click on the screen and select paste. This should instantly paste the screenshot into your image editing software. You can go ahead and crop the image to suit your needs, or if you don't even know what that means, you can just upload it as it is.
Save the image as a PNG, or if you really need to, as a high quality JPG.
How to upload the image to the forums
Now that you have you have an image on your computer you'd like to show us, how can you get it to show up on the forums? Firstly, you need to find an image hosting site, photobucket.com or imageshack.us are popular ones. If you have another image uploading website, great - use that one! Either way, upload it to the site, and then get the direct link. Don't get the resized link, or the thumbnail link, but the direct URL. You'll know you have the direct URL if the URL ends with the file extension you saved your image in (which will hopefully be .png).
Once you have this direct URL to your image, simply use the IMG tags in your forum post and paste the URL in between them. If this image is big, please leave the image in spoiler tags.
IMG tags:

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And one more advice:
Make sure that you don't mix up your terminology like you did in the following sentences, because that will cause a lot of confusion:
Self-Switches CANNOT be named, they only have letters A to D. Only General Switches can be named, and general switches behave differently from self-switches.The same Event that moves the character has a "Set Switch On" command. This Switch is called "Intro-Text-Start",
That difference can be very important for events, and if your description confuses between self-switches (A to D) and named general switches, then no one will be able to understand what you did. -
That just made me more confused. Probably because I'm tired, Can't afford not to do this now, though. And I know that Self-Switches can't be named. That's why I never said that there was a Self Switch.
It was a General Switch that the event was supposed to turn on so that another event could run. But I'll just condense the events down into one. -
That's SET switch ON, not SELF switch ON :)
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Yes, I know that. Anyway, I condensed the events into one, which now has Self-Switches, when I had no Self-Switches up before.
Now, I just need to get the character to stop moving. -
my reply was to Andar ;)
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Ah, okay.
So, I've managed to get it to where the character continues to move throughout the map I want him to move on.... and then once all the Text is done, he is transferred to a different map, however, he still continues to move due to the previous event being on a loop. How do I stop the loop? Wish I could get someone to actually run the Project for themselves because I doubt that screenshots would really help. -
Add a Set Move Route with no movement commands to the player immediately before the transfer command.
But yes, screenshots WOULD help. Trust us ... we've been using the engine and helping people for just a little while ;) -
Alright, I'll get some screenshots. That empty Move Command didn't work either.
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yes, I misread one of your sentences - sorry
@OP: you need to switch off the loops, that never happens automatically. Usually this is done by adding another event page without the loop and then using a switch to changew to that event page.
Screenshots of the events will help a lot, because we know what we're looking for. There are a lot of options available in events, and in our experience most bugs happen because the eventer doesn't even know what those options are used for. But if you do not know that you need a specific option, then you will not tell us how you set that option - and we're tired of "twenty questions" (especially if we have to explain what we want to know) if all those questions could be ansered by a two-second-glance at the screenshot for us. -
Sorry, they're in reverse order. Middle one is the first page of the event. This does not include the transfer from the "All-Black Map" which I use for putting in pictures to Introduce the game and stuff.



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I hope those screenshots help you guys help me, lol. I'm really in the Bust.
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gamermikelds, please do not bump your topic unless it has been 72 hours later since your last post. You can review our forum rules here. Thank you.
In your third event page, the move route needs to be targeted on the player if you want it to remove the move route from page 1.
However, if you want the event to actually let the player move, then you need to give the engine time to move the player - since every page is an autorun, each page will be executed directly after another as soon as the switches are turned - and basically you don't need different pages if everything is on autorun, it could simply be placed on the same page.
Perhaps you can describe what you want to happen in the game, then we can tell you how to event that. And always remember, that in any cutscene there should be only a single controlling autorun event per map - not divided into different pages like you did. -
Oh, wasn't trying to bump. The Edit button on my last post wasn't showing up and I forgot to say I hope those screenshots help in the previous post so I couldn't think of something else to do e.e I like being polite and optimistic e.e
As I have it so far, The first map is a black screen which will eventually have Text Parallaxes that say things like Creator of the Game, maybe some introductory text from the PC, etc.... then it'll go to a dark street with buildings, and it'll show the PC moving down a street endlessly (or until all the text is read and passed) then it'll transfer to his bedroom since he's woken up from a dream.
Does that make sense?
Also, I got that to work, but now the character moves too slow when the Player gains control. -
Change the speed back to 4 within the final move route.Oh, wasn't trying to bump. The Edit button on my last post wasn't showing up and I forgot to say I hope those screenshots help in the previous post so I couldn't think of something else to do e.e I like being polite and optimistic e.e
As I have it so far, The first map is a black screen which will eventually have Text Parallaxes that say things like Creator of the Game, maybe some introductory text from the PC, etc.... then it'll go to a dark street with buildings, and it'll show the PC moving down a street endlessly (or until all the text is read and passed) then it'll transfer to his bedroom since he's woken up from a dream.
Does that make sense?
Also, I got that to work, but now the character moves too slow when the Player gains control. -
Mkay. That worked.
Thanks for the help, guys. I don't know if I'll need more help, but I think I've got what I used to know coming back to me. -
You don't even need 3 pages. You only need one. There is no point in turning on a self switch to activate a page that has autorun, does some stuff then does exactly the same thing again.
Get rid of the self switches and the additional pages, and put all your commands on the same page. The next one will not be executed until the previous one has finished. If you want the player to walk to a certain point before the text is displayed, don't set it to a repeating move route - actually put the required number of Move Right commands, and then check the Wait For Completion box.
And your error with the move route target is why that command didn't work.
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