Hello, I'm fairly new to using RPG Maker VX Ace and I am currently trying to find out if it's possible to set different spawns based on the time of day it is. I am not using any script to implement time into my game, and have a fully functioning 24h clock working right now. What I am trying to do, is make it so encounter's at night are stronger then there counter parts during the day. I've been trying to mess around with the game, but currently can't find a solution. I'd like to use my hour variable to dictate which monsters spawn when, and preferably replace those in the day. I hope this is all making at least a bit of sense!
Differentiating monster spawns from day and night
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it depends on how your monsters spawn - are you using evented encounters or random encounters?
In the case of evented encounters, just have the events two different pages for day monster and night monster, and condition them to a switch controlled by your time system.
In the case of random encounters, you need a script to modify the encounter table - I know there is one made by Tsukihime, but I don't know how it's called. Then have your time system make the script calls that change the encounter tables. -
Yeah I'm currently using random encounters, I'll definitely look into finding this script you mentioned, thank you very much! :)
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It's this one:
http://www.rpgmakervxace.net/topic/5176-encounter-update/
You might have to start with an empty encounter list and use two common events to add two different encounter lists, since the script can't remove the editor list itself.