Different Walk animation.

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Started by EchoingClock 8 posts View original ↗
  1. Hello. I am looking for a way to change the walk animation. 

    how walking animation works.png

    Taking this image for example, I am looking for a way to make the walking animation consist only of the 1st and 3rd columns, a 2 frame walking animation instead of 3, whereas the center column is only used when stationary.

    Is there a way to do this without scripting, or should i need scripting, are there any available scripts that would do this?
  2. EDIT: Nevermind, the solution I thought of wouldn't work for having a proper stationary image. You'll probably need a script, I'm not sure of a way you could otherwise tell the engine to skip a column when doing a walking animation.
  3. I have tried using Victor's multiframe script, and although it does permit 2 frame animations, it requires some really weird sprite positioning within the sprite set, and it doesn't function quite the way i have in mind. 
  4. what do you mean by "weird positioning"?


    If that multiframe script doesn't work for you, then most probably you would need to either request or commission a new script - and requesting usually only works if the scripter likes to use that script as well.


    What about going the other direction? Use the multiframe script to change it to a 4-frame-animation, but have two of the frames identical on the sprite. The player would never be able to tell the difference.
  5. Here is the file showing comparing the original positioning to how i had to re-position the two walking sprites in alignment with each-other. John Sheet 2 frame.png

    edit: this could just be me overlooking how victor's script works and failing to acknowledge how i apply it.
  6. Okay i figured out what i was doing wrong with the victor script here is the new spritesheet i'm working with that works in terms of 2 frame animation, however i still need to add the idle animation.

    John Sheet 2 frame.png

    Edit: After researching a bit, i was able to find Galv's "Character Animation" which upon testing i found it works very well under victors multi-frame script. My problem is solved, thanks for the help. 
  7. EchoingClock, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.