Different Skill Effects Depending on Target

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Started by Mr. Trivel 2 posts View original ↗
  1. Name: Different Skill Effects Depending on Target


    Version: 1.0


    Author: Mr. Trivel


    Created: 2016-03-09


     


    What does it do?



    This plugin makes so items and skills affect different targets differently. 


     


    Video:











    How to use?




    Place the following tag into item or skill note field to make it use different skill depending on target.


    Note: Works with single target spells only.


    <DependsActor: [ActorID] [SkillID]>


    <DependsEnemy: [EnemyID] [SkillID]>


     


    If target is [ActorID] replace the skill or item with skill of ID [SkillID].


     


    Examples:


    <DependsActor: 4 99>


    <DependsEnemy: 13 51>







     



    Plugin: <GitHub>


    How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.


     







    Terms of Use:


    Don't remove the header or claim that you wrote this plugin.


    Credit Mr. Trivel if using this plugin in your project.


    Free for commercial and non-commercial projects.
  2. OOOh. great plug in!! I actually may have to use this for (if only ONE instance) my project.


    I have an Archer that when Blind State is cast on her, her accuracy is actually doubled and her Atk is doubled as well.. this is way easier than common eventing it. All I would have to do is have the spell cast a different state (the special Blind state) when SHE is the target!!


    You saved me from a ton of copy/pasting!! Thanks!!