Soo, you have different hit rates, but i dont know exactely how they stack togeter.
For example. You Class has Hit 90% Your Actor an 20%Bonus 10% Comes from a state and the Weapon attack has an 50% Hitchance.
How high is your total hitchance now?
My Suggestion would be 80% ((90 +20% thats 118 total +12 from the state (118x0.1) -50
Or is it 50% because Skill success is different from hit? Or is it completely different? I dont know, testing seems equil to my suggestions, but ist an difficult game and small percentages might Change a lot, so it would be great to know exactely.
Next I was searching for the Accuracy Overflow mod, but the Links i found didnt work anymore. Does anyone has an working link?
Greetings: Thorgaaz
Different Hit and Miss rates, how does it works? VX ACE
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The default formula is additive. Means if you have 90% as class hit rate and 10% for individual char, then it's 100%.
Adding state that increase hit rate for example 20% will make 120% hit rate.
This hit rate affect skill success chance. Means if your item success chance is 50%, and you having 120% hit chance, the success chance will be 60%. Source :
Code:#-------------------------------------------------------------------------- # * Calculate Hit Rate of Skill/Item #-------------------------------------------------------------------------- def item_hit(user, item) rate = item.success_rate * 0.01 # Get success rate rate *= user.hit if item.physical? # Physical attack: Multiply hit rate return rate # Return calculated hit rate end -
Ah, I see.
Big Thanks, this will help me a lot.