Different "Forms" for characters in battle?

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Started by TheTonyOne 8 posts View original ↗
  1. I don't know if I'm asking in the proper place, but I need to know if something is even possible. It will not impact the game I am making very much so if it's not possible, but...

    Is it possible to give characters "Forms" in battle? For example put a berserker into a rage that does more than boost stats. I guess a better example would be Ryu's "Dragon Forms" in Breath of Fire 3 and 4. Is that at all possible?
  2. Are you using VX or VX Ace? Your profile says one, but the forum you posted in says the other.
  3. I posted in the wrong forum, sorry, I thought it said VX Ace. To be fair, I've been working on my game for eight hours straight ._.

    I apologize for the inconvience.
  4. lol!


    Moving to VX Ace Support
  5. Um... if it's an enemy, you could replace the sprite with another mid-battle, or even set that up as a command in an event, I think...

    Actually... I... think you can do that even with your characters... it's something I haven't tried, but it would involve using different sprite sets, then changing them back.  Perhaps, if you tinker enough, you could even create this as a common event and call on it whenever!

    Or, if you're more script-savvy, you might be able to cook up a spiffy script to do that too...

    I hope this helps!
  6. It does help, actually. Now that I know it's semi possible, I can at least change the character's portrait to reflect Spellrage.
  7. for changing the portraits during transformations (or whatever else) you'll most probably need a script - there are ways to do this by events, but that might need a lot of parallel processing.


    I think the best way would be to make a state that contains all the changes as features. I know there is a script on the master script list that allows you to change faces depending on states inflicted on an actor, so that would automatically put the transformed face on - unfortunately I don't remember the name of the script or who wrote it, you'll have to look through the master script list for yourself.
  8. Alright, thanks : )