Detective Scarlet

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Started by hokieman 4 posts View original ↗
  1. Detective Scarlet
    $5.99
    • Detective Scarlet features a young aspiring detective who just graduated from high school at the top of her class who is trying to find the mystery of her parent's death after a house fire occurred coming home from the last day of school. In the meantime she must find clues and interview people who may help in the investigation. Loosely inspired by games such as L.A Noire and the anime Case Closed, you must listen to their voices and how they sound and act to determine if they are lying or telling the truth, as well as finding clues that lead to the crime. Making correct or incorrect choices choices can affect the ending of the game and the characters around you. It is also mixed with action elements that Scarlet will face.
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    • Features:
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    • -Hours of gameplay, finding clues and interrogating possible suspects and witnesses
    • -Action sequences with different weapons and leveling system
    • -Multiple endings depending on how you play throughout the game
    • -3 Chapters, each with it's own unique play style
    • Recommended for mature audiences only for some suggestive themes and language.
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    • Trailer:
    https://www.youtube.com/watch?v=EhnA6_OF-Yk









  2. Looks interesting :)

    One MAJOR gripe I have is adverts on trailers. You want your potential customer to focus on your game, not flashy ads layering over the top.

    EDIT: I just re-read the synopsis. You graduate high school... in a high-fantasy setting? Wouldn't an 'academy' or 'institution' be a bit more appropriate that a high school?
  3. Edit: Played the demo (676mb, I don't even) for about 20 minutes. Here are my thoughts.

    I'm being incredibly harsh here as I get incredibly irritated when people charge money for a clearly unfinished game.

    First off, let me comment on your "inspired by L.A. Noire" statement concerning the gameplay.

    L.A. Noire did not make you analyse texboxes. They had a talented voice cast and complex facial animations to make it work.

    The game doesn't even have voiceovers. How is that supposed to work as a game mechanic? And no, this may sound harsh,

    but the writing isn't good enough to subtly hint at lies. The dialogues are incredibly poor.

    Grammar: Wagonload of spelling errors, typos (even in the trailer!) and sentences often lack proper punctuation.

    problem.png

    Writing: Regular intervals of needless cursing which makes the game not mature but rather immature. Characters are hard to take seriously because of the previously mentioned

    cursing and it's also hard to tell them apart because they all sound the same. Without the face icons there is nothing to differentiate them. The pacing is also quite bad, cutscenes

    jump all around, supposedly emotional scenes are rushed and the characters react in ridiculous fashion, making it impossible for the player to relate to it. This really is the worst

    part of your game, considering the amount of dialogue you have.

    The mapping is very bland, there is not much detail. The water texture looks like the sky, so I thought the game was set on a floating island. The general placement of regions

    is also very bland. There is a school, which is connected by a long road to a your house. Said road also leads you into a forest where at the end is a beach, where the friend lives.

    I don't know if it was fixed, but returning from the friend's house replaced the water tiles with random items... It wasn't pretty.

    It's also confusing that in a game that is apparently set in the real world (Characters mention forensics club, navy, calling the police, DNA) has

    medieval houses and clothing/armor. It's also silly that in such a scenario I have to take my hunting knife, kill wild wolves in a forest to savely get to another house.

    I know this is a technical limitation, but the houses look terrible in 3d. It looks like the old Mario Kart on SNES.

    Another thing: Cutscenes and the YouTube trailer have their XSplit watermark on it. This is rude, period. You want people to spend money on your game when you didn't even bother to get a

    proper screen capture software? Are you serious?

    I really recommend polishing the game for an adequate amount of time, right now it is nothing somebody should spend money on.
  4. Hi there, reading what you said I will take your advice in some of the dialog choices going forward. I am working on a free expansion for the game and will also clear up any confusion for some of the questionable dialog in the base game. It's just a matter of myself and the multiple testers I had for the game look harder for these mistakes. Spending months on bug and grammar mistakes, it sucks seeing how I still missed the ball on some opportunities in the game (the demo was not recently updated, not since June, to account for some of the grammar mistakes and the map bug, since the release at late september). When this expansion releases, we will also have a new trailer up, watermark free of course. Also wanted to clear up something I didn't mention, the game does feature voice acting in certain parts of the game where it is needed to find out if they're lying or not near the end of the demo. I couldn't afford a plethora of voice actors because of funding went elsewhere, but money issues aside I'll take your advice and see what we can work on in the future.