Hello,
I'm requesting a plugin that will allow me to detect who is making a move in combat when an action is performed.
I want the plugin to store the value of who is making a move into a variable (1, 2, 3, 4 for each individual hero, and 5, 6, 7, 8, 9, 10, 11, 12 for each individual monster), which can then directly be accessed through a Common Event call in the skill's effect.
Example of how it would function in combat, step by step:
-Monster #2 is attacking.
-Plugin sets variable, in the case of monster #2, it is set at 6. <--- where the plugin does its magic
-Attack skill calls Common Event through its effect.
-Common Event runs conditional branch, and makes stuff happen, depending on who just moved (monster #2 in this scenario).
Detect User Turn in Combat
● ARCHIVED · READ-ONLY