I'm trying to figure out how to get back to the regular default menu cursor. The one where it just kind of highlights the current selection? I can't for the life of me find out where to set that up.
Default, standard menu cursor?
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It's in "Window_Selectable", but it's pretty hard to configure.
As far as I can see, is this whole script the configuration for the cursor.
But I'm really no scripter, so may others can help better. ;)
Anyway, in what kind of way you want to configure it? (\s/)
Need to add, that it seems, that it's configured for each scene itself...
If you try to put in "CTRL & F" then type in "Cursor" you will see, that it's allmost in every script.
Also often seen this line:
cursor_rect.set(0, 0, @name_width + 8, line_height)Which I think will configure the basic cursor... /) -
I don't want it configured at all basically, I want the default, normal, basic, untouched, plain and boring cursor.
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So it's a cursor script request?
You can find one here:
https://yanflychannel.wordpress.com/rmvxa/menu-scripts/menu-cursor/
But you will also probably need that script too:
https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/
You can try running it without the base script, because some of the Yanfly script also run without the base one. ;)
Don't forget to copy the cursor graphic into the "Graphics\System" folder. :) (\s/) -
No, I don't want it as a script. I want nothing to touch it at all. I don't want it modified, I want the DEFAULT RPG MAKER CURSOR.
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Like, in the picture there at Yanfly's, but without the sword, just the highlighted things. (Like on Status and Terence)
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I don't know, if there is a script compatible Luna Engine, that does that.
But you can use the RPG Maker basic menu, then you have the box around the things you selected. (\s/) -
remove window_cursor script
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I tried doing that, but then I get no cursor at all. Not even the default one.
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enable cursor in the specific window configs.
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Still have nothing showing, no cursor at all.
Cursors are set to true, Window Cursor is disabled.
I tried setting cursor to false as well, still no cursor. I don't even get a cursor on the title window, which afaik isn't affected by Luna. -
Would it have something to do with copying files from the FFspiritaion demo? That has the same issues as mine, it has a cursor but not the highlighty box thing that the standard Luna Engine Complete demo has (the green triangle AND highlighty box).
Annnnnnnd yup.. that's what it was. The window.png file I copied was the issue. Consider this one solved. -
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Increase the Z value of selection or lower the Z value of battler hud.
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Those don't seem to be helping at all :/ What's strange is that if I move do a different party member it goes away. Here's a vid:
Whoever is first in the party gets the box behind them, the other party members don't.
I guess the changing formation thing not moving anyone could be considered a bug too. -
I found a work around. I changed the status window's x cord to something over the max resolution, that got rid of the box. I guess since I have vertical as false in Battler_Status moving to the next actor moved the window off the screen.
Still leaves the formation bug though. -
Am I get it right, that you're using two different main menus?
The first is the Luna Engine and the second one a Final Fantasy themed one?
If so, then you might should pic a link to the FF one, because scripter need to take a look at the script itself to help.
Did you tried to remove the Yanfly Party Manager script, if then the error is fixed?
The really strange thing is, that the game draws 2 boxes, never had such a bug before. (\s/)
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The Final Fantasy theme uses Luna Engine. I have yet to try the formation bug or check but give us a few weeks. Really busy right now.
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No rush, it's not game-breaking or causing crashes, just graphical silliness. It's not like I'll be releasing the game soon so there's no urgency on this one.
