Dedicated rooms for vehicles

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Started by DankRat 5 posts View original ↗
  1. Thanks to the DS Retro Sci Fi pack I can emulate characters going into space and to new planets. However the problem comes to where the plater transfers to the space map (which is a field map btw) they don't go into the airship (which portrays the space shuttle they went in on the previous map). In a nutshell, the map serves as a way for the player to select the planet they wish to land in. However without being able to go into the airship the illusion isn't there.

    I tried the Get on/off vehicle event but that apparently doesnt work. Is there a way to make it so that if you're on a certain map you have to be in a designated vehicle? Thanks in advance
  2. the get on/off command only replaces the action button on the normal sequence of entering a vehicle.
    that means the party has to be able to enter the vehicle manually for that command to work - in the case of the ship they need to be facing it, in the case of the airship they need to stand on the same position.

    same goes for leaving - the ship needs to be in a position where the party can leave (step on a passable tile)
  3. Andar said:
    the get on/off command only replaces the action button on the normal sequence of entering a vehicle.
    that means the party has to be able to enter the vehicle manually for that command to work - in the case of the ship they need to be facing it, in the case of the airship they need to stand on the same position.

    same goes for leaving - the ship needs to be in a position where the party can leave (step on a passable tile)
    So what I'm trying to do is the player talks to an NPC, then i have a Transfer Player event to the space map. That's when the player should be in an airship
  4. DankRat said:
    So what I'm trying to do is the player talks to an NPC, then i have a Transfer Player event to the space map. That's when the player should be in an airship
    fadeout the screen, set the vehicle to the correct position for the player to enter, have him enter as part of the autorun (the get on/off will work with thw correct positions) and then transfer the player.

    alternatively you could do that in an autorun on the spacemap as well as long as the player can be positioned somewhere correctly to enter the vehicle before the fadein