Decryption Protection

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Started by Dev01 3 posts View original ↗
  1. Hello all,

    I have been working on a game with a few of my friends, and one of them suddenly asked me whether anyone else using RPG Maker would be able to view the game in the Engine. I told them that we could create an encrypted archive and prevent this, but ater some Googling, I found a decrypter, tested it with the encrypted archive RPG Maker popped out, and it worked. 

    Now obviously, I don't want the whole world looking at my code, ^.^ so I was wondering if there is any way i can protect my file from being decrypted? I thought only RGSS2 archives could be decrypted, but the decrypter I found worked with all the RPG Maker games I have downloaded so far.

    i would be much grateful if anyone can help me with this.

    Thank you all in advance. 
  2. not really - there have been some tries to make it more difficult by using a wrapper program, but the main problem is that the engine needs to know how to get to the files, and that means that there are always loopholes.


    On the other hande, most people who know how to circumvent encryption aren't interested in seeing your code - because it's usually more work to understand code from someone else than write your own.


    If you are about protecting your artwork - ripping art happens more often, but then you don't even need to decrypt the engine, a lot of ripping is done by screenshots...
  3. Unfortunately not. Its a real pain but realistically - is any computer code ever safe?

    Take a look at all the online games that have hacks and mods available... COD / GTA / ALL MMO's...