Hello, I am trying to fix a bug in a custom dual wield script in the class Scene_Battle.
To assist with this, I'd like to know if the Actor used the Attack command or the Item command.
(The bug is the dual wielding actor uses the item twice)
I want to return a messagebox to me (during the battle) after the first line to tell me what "item" equals.
I'm not sure if it's a number, a string, or something else.
item = @subject.current_action.item
#messagebox here
In theory if I can isolate what they are calling "Attack" I can avoid running the code further down
that allows dual wield separate attacks.
Thanks in advance for any assistance.
Eric
Debugging Messagebox in a Battle Window
● ARCHIVED · READ-ONLY
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Got it. This thread can be closed.
@WindowClass = Window_Base.new(0, 200, 250, 96)
@WindowClass.draw_text_ex(0, 0, "my text here")