Debugging Messagebox in a Battle Window

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Started by LazESigma 2 posts View original ↗
  1. Hello, I am trying to fix a bug in a custom dual wield script in the class Scene_Battle.

    To assist with this, I'd like to know if the Actor used the Attack command or the Item command.

    (The bug is the dual wielding actor uses the item twice)

    I want to return a messagebox to me (during the battle) after the first line to tell me what "item" equals.

    I'm not sure if it's a number, a string, or something else.

        item = @subject.current_action.item

        #messagebox here

     

     

    In theory if I can isolate what they are calling "Attack" I can avoid running the code further down

    that allows dual wield separate attacks.

     

    Thanks in advance for any assistance.

    Eric
  2.     Got it.  This thread can be closed.

     

        @WindowClass = Window_Base.new(0, 200, 250, 96)

        @WindowClass.draw_text_ex(0, 0, "my text here")