Hi, I had an idea to add a database computer into my game. It would work such that when the player meets allies, enemies, or visits an area, information and bios on these things would be stored in the database.
Right now I have it set up so that you click on the computer and get a choice menu; Allies, Enemies, Places. Then clicking on one of these brings up another choice menu: 1., 2., 3., next page-> 1., 2., 3., next page etc.
I haven't decided how linear the game will be, so there's a chance that the order may develop differently each time. So my question is this- is there an easy way to go about doing this that I'm overlooking, or would it really involve a ton of switches/conditional branches?
Database system
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It would involve a lot of branches and variables if you do this by events, but there are already existing scripts that do the same automatically,
Just search for "Encyclopedia" in the forum and on the master script list.