Darkness of Hope - Save The Heart of Painful

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Started by rondchild 4 posts View original ↗
  1. Hi guys i want to showcase my team for Indie Game Maker Contest
     
     
    screen10.jpg
     
     
    Title :Darkness of Hope - Save The Heart of Painful
    Code Project : DoH - STHoP
    Genre : Short RPG, Comedy, Drama
    Duration : 30 - 60 minutes





    Overview
     
    It's the side story of the main project, Darkness of Hope. The game tells the story of Checilia Silviana and takes the setting in 5 years before the main story of Darkness of Hope begin.

    Even though it's an RPG, there is no experience, level, stats or such--it's a completely linear RPG.
     

    Synopsis
    Darkness of Hope: Save the Painful of Heart tells the story about Checilia and her search for the reasons behind her clans's discrimination,by the other clans.
    "Why?" She asks her parents, but no clear answer is given.
    "Why?" She asks her sister, Eris, but, still the answer didn't satisfy her.
    Thus, she was left in the dark with neither answer nor clue ....
    Then, one day, there came an unknown army that invaded their residence. They killed her father, and her mother. Eris, took Checil into safety. But was it really safe?

    Features
    Unique yet Thrilling Battle System!
    May fortune be with you. While it's all based on randomness, try your best and not to be trapped in endless battle.
     

    Solve the maze, cooperative way!
    You can't solve the labryinthine paths alone..


    Screen Shot :​
    Spoiler
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    screen15.jpg

    10514587_595970217167055_3035584772771110360_n.jpg
     
     
    Download Game:
    This game is for the Indie Game Maker Contest, but is not submitted to that event-page. However, a link to rpgmakerweb's event-page can be found there.
    If you want to vote for this game, you must register first rgpmakerweb.
    Alternatively, you can vote for us via Facebook and Twitter.
    * Be sure to install the font to play the game, please read the notepad in the game folder.

    Link Download (New Version) : DoH STHoP

    Fanspage:
    https://www.facebook.com/DoHProject

    Awaited suggestions and criticisms: D

    Contributors Save The Heart of Painful:
    Spoiler
    Story Writer:
    RonDChild
    Zenisher

    Translator:
    Princess Dewintari

    Editor:
    Casian
    richter_h
    NachtEinhorn
    Kuro DCupu

    Eventer:
    RonDChild
    Kuro DCupu

    Programming Battle:
    Kuro DCupu

    System / UI Programming:
    Theo Allen
    Yanfly

    Composser:
    Theo Allen
    Jasson Prestilano
    Freedom House Midi
    Tam Music Factory
    Enterbrain

    Graphic:
    RonDChild
    Ciel Hyde
    Enterbrain

    Special Thanks:
    Superkudit
    LightNightKnight
    Arc Silverberg
    Kuru
    Alvinofelix
    numfanklewhat
    Gramadi
    rpgmakerid.com
    segitia.net
    you
  2. Here's my very quick and sketchy take on the game (link for info on why it's so short and all that jazz)




     
    +The combat style was fresh and interesting.
    +Good use of combat animations/pictures.
    +/-Mapping layouts were promising, but really lacked good tile use and detail.
    +/- A lot of custom art, but some of it is a bit bland/falls flat (to my eyes).
    -The intro is way too fast and compressed. It’s impossible to process even half of what’s going on.
    -None of the characters were appealing, and the child was a pain in the neck.
    -Writing is very unnatural (especially that child) and really need work.
    -It seems to try to use Japanese manga-style sounds and uses, but comes across as really tacky.
    -Custom sprites really do not fit the maps.
    -That windowskin border color is really distracting and bright.
    -The dungeon map seemed very lazily done compared to the house.
     
    To the developer: it seemed like the gameplay in parts would be quite nice, but it’s bogged down by bad scenes and silly dialog. Overall it does not do a good job of making the player interested (and I can say that child’s unnatural dialog really turned me off. You can’t really expect players to accept such unsubtle messages).
    If the presentation was more carefully remade and the text updated you could be up to something. The combat was interesting, but too caught up in unnecessary dialog that slowed things down. It’s an rpg, but it seems to be built like a minigame in a visual novel.
  3. Indrah said:
    Here's my very quick and sketchy take on the game (link for info on why it's so short and all that jazz)





    +The combat style was fresh and interesting.


    +Good use of combat animations/pictures.


    +/-Mapping layouts were promising, but really lacked good tile use and detail.


    +/- A lot of custom art, but some of it is a bit bland/falls flat (to my eyes).


    -The intro is way too fast and compressed. It’s impossible to process even half of what’s going on.


    -None of the characters were appealing, and the child was a pain in the neck.


    -Writing is very unnatural (especially that child) and really need work.


    -It seems to try to use Japanese manga-style sounds and uses, but comes across as really tacky.


    -Custom sprites really do not fit the maps.


    -That windowskin border color is really distracting and bright.


    -The dungeon map seemed very lazily done compared to the house.


    To the developer: it seemed like the gameplay in parts would be quite nice, but it’s bogged down by bad scenes and silly dialog. Overall it does not do a good job of making the player interested (and I can say that child’s unnatural dialog really turned me off. You can’t really expect players to accept such unsubtle messages).


    If the presentation was more carefully remade and the text updated you could be up to something. The combat was interesting, but too caught up in unnecessary dialog that slowed things down. It’s an rpg, but it seems to be built like a minigame in a visual novel.
    I didn't know, if this game not work in windows XP :(


    I am just play in windows 7 and 8, this game work perfectly :)


    Thanks about for this issue,

    -The intro is way too fast and compressed. It's impossible to process even half of what's going on.
    Perhaps because bgm only 1:10, I had to cut a long story into a very short XD


    It's a little hard, I had to learn about timing again: D

    -None of the characters were appealing, and the child was a pain in the neck.
    About this, try playing until game end~, there will be many surprises in Dungen: D

    -Writing is very unnatural (especially that child) and really need work.
    We need to learn more about writing, thank you.


    Our promise to polish it later on :)

    -It seems to try to use Japanese manga-style sounds and uses, but comes across as really tacky.


    -Custom sprites really do not fit the maps.


    That windowskin border-color is really distracting and bright.
    I should learn more about the UI, : hmm:

    -The dungeon map Seemed very lazily done Compared to the house.
    Iam agree, this dungeon very lazy, because tight deadlines. ehehe ...


    I hope you can play it again until the end :D


    Thanks for playing ^^


    Thanks for the advice we will fix it :D
  4. BUMP !
    PATCH for grammar and eye candy map dungeon : Download Patch
    How to Install : Just extract and overwrite in folder project