Ver. 1.8
GGSlayer
Introduction
This Script allow you to Level UP By Exp Get From Battle and in Specific Stat Point Like In The Dark Souls.
Features
- Dark Souls Game Features:
- Level Up
- Equip Skill depends in Stats
- Equip Weapon and Armor depends in Stats
- Equipment Durability
How to Use
Just Copy And Paste Under Materials and Above Main Process, Other Instruction is with Script
Demo
https://www.dropbox.com/s/99wnkmg1ueqgg89/Dark%20Souls%20System%201.8%20Demo.rar?dl=0
Screenshots



Script
Required Script
Dark Souls System
Update
Spoiler
Ver. 1.1
- Skills Depends On stats has been added
Ver. 1.2
- Weapon and Armor Depends on stats has been added
Ver. 1.3
- Modification on weapon & armor Equip
- Now You have 7 slots:
(weapon x 2, shield, head gear, body gear, accessory x 2)
- you can dual wielding weapons but it's stat be different:
(weapon stat * 1.5) for Strength and Dexterity only
- if you equip shield the second weapon will be auto en-equip and vice versa
Ver. 1.4
- Skill use depends on weapon has been added
- you can not use physical and magical skills if you do not have the right weapon
Ver. 1.5
- Modify status window
- Add Faith Stat
- Now you can return original stat
- Now you can level up from specific places
Ver. 1.6
- Add icons for all stats and Exp Points
- Add Durability for weapon and armor
- Add Blacksmith scene for repair armor
Ver. 1.7
- Add Floor Effect That Damage Durability
Ver. 1.8
- Add Infuse Weapon and Shield with Element
- Add Upgrade Equipment
- Add New Stat Called Attunement.
- Attunement is used to get memory slot which used to learn skill
- Each Skill Has Memory Slot Required to be learned
- Each Skill Linked To KeyItem you can get from games
- Skills Depends On stats has been added
Ver. 1.2
- Weapon and Armor Depends on stats has been added
Ver. 1.3
- Modification on weapon & armor Equip
- Now You have 7 slots:
(weapon x 2, shield, head gear, body gear, accessory x 2)
- you can dual wielding weapons but it's stat be different:
(weapon stat * 1.5) for Strength and Dexterity only
- if you equip shield the second weapon will be auto en-equip and vice versa
Ver. 1.4
- Skill use depends on weapon has been added
- you can not use physical and magical skills if you do not have the right weapon
Ver. 1.5
- Modify status window
- Add Faith Stat
- Now you can return original stat
- Now you can level up from specific places
Ver. 1.6
- Add icons for all stats and Exp Points
- Add Durability for weapon and armor
- Add Blacksmith scene for repair armor
Ver. 1.7
- Add Floor Effect That Damage Durability
Ver. 1.8
- Add Infuse Weapon and Shield with Element
- Add Upgrade Equipment
- Add New Stat Called Attunement.
- Attunement is used to get memory slot which used to learn skill
- Each Skill Has Memory Slot Required to be learned
- Each Skill Linked To KeyItem you can get from games
Credit and Thanks
- Devil Knight
- Tsukihime for the Instance Items Base
Author's Notes
- Make Character can use everything:
- All weapons, All armors, dual Wielding, Special Skills, Magic Skills
- Have Fun