Damian's HUD and Boss Bar Resources: Persona Inspired Boss Bar!

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Started by DamianCastaway 18 posts View original ↗

  1. Greetings Creators!



    For those who may not know me, I'm a HUD graphic artist who has a specific interest in graphics



    for battles. So today I thought I might get started and finally bring my own potluck of special resources for you



    all to enjoy :3.



    I intend to bring you 3 different forms of graphics to enhance your visual appeal in your games:



    Boss Bars, Enemy Bars and Command and Window HUDS.



    I realize that there are many different forms of Boss bar and enemy bar plugins (Via Jeremy Cannady and MogHunter); so I will ensure to make all of my graphics compatible upon request :p



    Janurary 20th 2020- Added Unda Da' Sea Boss Bar and the Persona 5 Inspired Boss Bar






    ====================================================================================================================================================


    BOSS BARS


    I hope you won't mind if I get straight to the point. When I play video games, one of my favourite parts of any game is the boss battle. They test the players knowledge and skill up to that point of the game. So naturally I also like being able to track my progress while fighitng the boss. What better way to do that than the classic boss bar?


    TEMPLATE :
    TD6nVlO.png
    BvvNWNo.png
    Su3j4IS.png


    Ancient Stone Golem:
    This is another thematic bar, based off of any stone-based enemy archetype. This one isn't overly impressive, it's just me trying to get back into the swing of things.

    V5BtFxg.png
    C02jl6G.png

    BlkNJSf.png


    Stone Golem in the video created by AEkashics: http://www.akashics.moe/librarium-animated/librarium-animated-runic-stone-golem-goliath/


    DARKNESS BAR
    For those of you who want to take a walk on the Dark Side, I whipped this up just to tickle your fancy. Wait that doesn't sound-
    TA7fYL2.png
    AdaBBkE.png
    3ywffXa.png
    eIpqCSa.png
    UNDA DA' SEA:
    Boss_HP_A.png
    Boss_HP_C.png

    Boss_HP_D.png


    PERSONA INSPIRED BOSS BAR:
    Boss_HP_A.png
    Boss_HP_C.png

    I also made an alternate for the A graphic:
    Boss_HP_A.png
    ===================================================================================================================================================




    LINKS:


    MOGHUNTER (BOSS HP Plugin): https://atelierrgss.wordpress.com/rmv-boss-hp-meter/


    Ækashics Librarium (Amazing Battlers): http://www.akashics.moe/


    The sideview battlers used in some examples: http://p3x774.web.fc2.com/


    Credits:


    Free to use in non-commercial games. If used in a commercial game, please give credit to Damian Castaway.


    Resources Que:
    Give me some ideas :p
  2. Nice :)   , Great Job!
  3. So how do I set this up?
  4. You're going to need this plugin:  https://atelierrgss.wordpress.com/rmv-boss-hp-meter/


    Once installed into your Plugins Manager, grab the 2 layout images provided and place them in your \img\sytem  folder.


    Make sure the base of the bar (The back), is named: Boss_HP_A


    and the actual bar itself is named Boss_HP_B


    Next, you're going to enter the plugin manager and open up the configuration for the Plugin.


    Set the coordinates for the x and y position of the meter and layout until you have them both in the desired location.


    In order to make the Boss Bars appear, you have to do into your database, go into enemies and give them the notetag of 'Boss HP' (Without quotations).


    Now when you're in battle, the Boss bar should appear in the desired location.


    Have fun :D
  5. Thanks
  6. Happy Valentines Day everyone. I'm very pleased to present you with this very manly new bar! (I'm still working on the Actor HUD and will hope to have it ready for next week :p  )


    fn7jar.png


    fcpk0k.png
  7. *UPDATED WITH A NEW BATTLER HUD*
  8. *Updated the thread with the final resource. I had fun making them, but I suddenly feel like the need for these kinds of things have diminished. So thank you everyone, for the chance to make something worth while. Even if it was short, I still felt like I served some purpose. 


    *ADDED SPECIAL DEMIOS BOSS BAR.
  9. Is there anyway to use this in VX ace?
  10. Images are broken
  11. @ThomasTheKorn These are not optimized for VX Ace and are optimized for plugins on that engine, however you can try Moghunters old boss bar scripts and play around with the images for a while and see if changing their sizes works

    @Thomas Smith All images are still there on my screen, may be an error with your browser.
  12. DamianCastaway said:
    @ThomasTheKorn These are not optimized for VX Ace and are optimized for plugins on that engine, however you can try Moghunters old boss bar scripts and play around with the images for a while and see if changing their sizes works

    @Thomas Smith All images are still there on my screen, may be an error with your browser.
    Working now when I changed browsers.
  13. May 24th 2018:

    -Added base template for those who want to make their own
    -Added the Stone Golem Archetype Boss Bar


  14. Good Stuff!
  15. June 29th 2019: Added the Darkness Boss Bar

    TA7fYL2.png
    AdaBBkE.png
    3ywffXa.png
    eIpqCSa.png
  16. There is a way to put the hp bar layout under boss sprite?
  17. lokolokurah said:
    There is a way to put the hp bar layout under boss sprite?

    last post was in June. Better to DM him than necro post
  18. Janurary 20th 2020:

    -Added the Unda Da' Sea Boss Bar
    (Some with the A, C and D graphics, the actual bar can be grabbed from any other set)

    -Added the Persona Inspired Boss Bar

    Boss_HP_A.png
    Boss_HP_C.png
    Boss_HP_D.png

    -----------------
    Boss_HP_A.png
    Boss_HP_C.png

    It also comes with an alternate Skin:
    Boss_HP_A.png

    I'm going to have to go through and remake all of the boss bars that were broken during the forum move as I no longer have the graphics. Oops.

    @lokolokurah Thats a question for the creator of the plugin (Moghunter), as that involves the code itself, these are just resources for the plugin.