Damage variation

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Started by Maxlum 5 posts View original ↗
  1. damage variation

    I use rpg maker mv

    I was testing the damage and I realized that certain attacks had extreme variations between characters (with exact statistics) and variations between turns of damage (one turn damaged 80 and another turn damaged 25).

    To see what happened, deactivate all the plugins, the formula of the basic attack (or normal) leave it in "a.atk * 1" without criticism.

    Also use an enemy with 1 defense, 1 luck, 1 attack and 1 agility.

    I put my character, with 50 attack, 1 luck and 1 agility.

    But when retesting a battle, I have damage variations between turns of 16 to 88.

    for example:

    On the first turn when attacking, towards 53 damage
    second turn 88 damage
    third turn 16 damage
    fourth turn 44 damage

    (As I said before the attack has no critics and disable all plugins)

    Please help.
  2. I've moved this thread to MV Support. Thank you.

  3. What do you have set in this box here?
    this.png

    That is the only thing I can think of that's causing such a huge variation between your damage.
  4. Does the skill you’re using have a % variation on its skill page (under damage formula)?
  5. Than you all

    My problem is the variations, im a stupid

    than u thank u.