Damage Calculation while the Animation is still running (MV)

● ARCHIVED · READ-ONLY
Started by Klunky2 2 posts View original ↗
  1. I couldn't find any Plug-in for the MV that does some sort of thing:

    found a thread for the RPG-Maker VX Ace: https://forums.rpgmakerweb.com/index.php?threads/damage-sequence.44434/

    I know there's a damage core by YanFly but that doesn't allow to time the damage individually for a certain animation. Does someone know a plug-in for that? The one I linked sounds perfect and I wonder if their is something similiar for the MV.
  2. In Yanfly's Battle Engine Core and Yanfly's Action Sequence Packs, you can coordinate things like when the animations play and when it applies the attack effects. By default, it looks something like "start animation > wait for animation > damage effects", but you can easily do "start animation > wait 5 frames > damage effects > wait for animation to finish" if you like.